Round ID: 264332
    Map: NebulaStation
    Shift Duration: 33 minutes and 47 seconds
    Station Integrity: Destroyed
    Total Population: 53
    Survival Rate: 12 (22.6%)
    First Death: Anth, Station Engineer, at Fore Primary Hallway (129,154,3). Damage taken: 0/144.8/0/58.3.
    Round: Black Orbit
        - Revolution (Roundstart Revolution)
        - Wizard (Roundstart Wizard)
        - Heretics (Roundstart Heretics)
        - Nuclear Operatives (Roundstart Nukeops)
Fun Fact Generator (Played by: pumpkin0)'s laws at the end of the round were:
1: You are the core of the nut, the crew is the nutshell.
2: You must prevent the shell from dying to prevent the core from dying.
3: Those who threaten the nut are not part of it, they are squirrels.
4: Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
5: Attempt to follow the will of the nut, as long as it complies with the previous laws.
Total law changes: 1

Fun Fact Generator's minions were:
Amiga (Played by: afonamos) (Deactivated)

B.R.A.P. (Played by: mimepride) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You are the core of the nut, the crew is the nutshell.
2: You must prevent the shell from dying to prevent the core from dying.
3: Those who threaten the nut are not part of it, they are squirrels.
4: Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
5: Attempt to follow the will of the nut, as long as it complies with the previous laws.
Majora Operatives:
Syndicate Major Victory!
Majora operatives have destroyed Robo-Waifu Factory 13!

The syndicate operatives were:

(Syndicates used 317 TC) [Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.
]
[Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Chemical Plant Access Card
5 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Pump-Action Grenade Launcher Kit (Moderate)
14 TC
A weapon case containing a 40mm pump-action grenade launcher and a bandolier of 40mm grenades. Less versatile than the pneumatic grenade launcher kit, but no less dangerous. Though try to be careful about danger close. If you even care. A favourite of the Tiger Cooperative.
]
[40mm HE Shell Box (Grenade Launchers)
2 TC
A box of 40mm HE grenades for use with ballistic grenade launchers. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
x4]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Composition X-4
2 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Composition X-4 (50% off!)
1 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
x2]
[Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Full Syndicate Surgery Medkit (66% off!)
1 TC
The Syndicate surgery medkit is a toolkit containing all surgery tools, surgical drapes, a syringe, and some sedatives. Normally costs 3 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Composition X-4 (50% off!)
1 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[E-2 Earthcracker
2 TC
The E-2 Earthcracker makes for a great partner to any conventional explosive. Set the device up on any station hull, arm, and activate.What remains is a conventionally dangerous weakpoint, that will crack open a random pattern of floors upon being hit with an explosive force.That pattern of cracks will in-turn also create additional cracks, ad-finimum if not repaired. It can also be used for mining out rock, though that's less advised.
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
Command's Approval Rating: 81.8%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
The Heretics were:
empressmaia was Domomofu Kitchuu the Psychologist and died
Sacrifices Made: 1
The heretic's sacrifice targets were: Jack Jackson, Vents-Hot-Air, Gurlpy, Frobert Planter and Aileen Mirante.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Feast of Owls, Heartbeat of the Mansus, Blacksmith's Tale, Aggressive Spread, Priest's Ritual and Rust Construction

0x0 was Sydney McKraken the Assistant and died
Sacrifices Made: 5
The heretic's sacrifice targets were: Cubato Tomson, Simon Holmes, Ace Heart, Holden Karr, Anth, Natalie Holderman, Aileen Mirante, Smithers Mohawk, Lou Cherry and Valerie Nakano.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 4 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
Objective #4: Summon 2 monsters from the Mansus into this realm. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, The Living Heart, Feast of Owls, Heartbeat of the Mansus, Principle of Hunger, Imperfect Ritual, Priest's Ritual, Knitting of Flesh, Void Cloak, Armorer's Ritual, Raw Ritual, Space Phase, Bleeding Steel, Lonely Ritual, Ritual of Knowledge, Ashen Passage and Maid in the Mirror

quiteliterallyanything was Raw Prophet and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

diamondboy121 was Raw Prophet and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

The wizards/witches were:
funkemonke was Tricky Tessa the Wizard and survived

Grand Rituals completed: 7

Objective #1: Complete the Grand Ritual at least seven times.
The wizard was successful!
Tricky Tessa used the following spells:
5x Ethereal Jaunt

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18716 credits collected by crew this shift.
An average of 353.132 credits were collected.
The most affluent crew member at shift end was Natalie Holderman with 900 cr!
The crew delivered and opened 0 pieces of mail...