[2026-10-14 08:40:28.324] Starting up round ID 264326. - ------------------------- [2026-10-14 08:58:14.462] DYNAMIC: Dynamic information for the round: [2026-10-14 08:58:14.462] DYNAMIC: - Selected tier: 2 [2026-10-14 08:58:14.462] DYNAMIC: - Roundstart population: 1 [2026-10-14 08:58:14.462] DYNAMIC: - Roundstart ruleset count: 1 [2026-10-14 08:58:14.462] DYNAMIC: - Light midround ruleset count: 2 [2026-10-14 08:58:14.462] DYNAMIC: - Heavy midround ruleset count: 1 [2026-10-14 08:58:14.463] DYNAMIC: - Latejoin ruleset count: 1 [2026-10-14 08:58:14.463] DYNAMIC: Roundstart: No rulesets to pick from! [2026-10-14 09:23:14.939] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:23:14.940] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:23:14.940] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:23:14.940] DYNAMIC: - Living antags count: 0 [2026-10-14 09:23:14.945] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:28:14.995] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:28:14.995] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:28:14.996] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:28:14.996] DYNAMIC: - Living antags count: 0 [2026-10-14 09:28:15.000] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:33:33.068] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:33:33.069] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:33:33.069] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:33:33.069] DYNAMIC: - Living antags count: 0 [2026-10-14 09:33:33.073] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:33:33.073] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 09:33:33.074] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:33:33.074] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:33:33.074] DYNAMIC: - Living antags count: 0 [2026-10-14 09:33:33.076] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 09:38:33.117] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:38:33.118] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:38:33.118] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:38:33.118] DYNAMIC: - Living antags count: 0 [2026-10-14 09:38:33.122] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:38:33.122] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 09:38:33.123] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:38:33.123] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:38:33.123] DYNAMIC: - Living antags count: 0 [2026-10-14 09:38:33.126] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 09:49:45.394] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:49:45.394] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:49:45.394] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:49:45.395] DYNAMIC: - Living antags count: 0 [2026-10-14 09:49:45.399] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:49:45.399] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 09:49:45.399] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:49:45.399] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:49:45.399] DYNAMIC: - Living antags count: 0 [2026-10-14 09:49:45.402] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 09:54:45.631] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:54:45.631] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:54:45.631] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:54:45.632] DYNAMIC: - Living antags count: 0 [2026-10-14 09:54:45.637] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:54:45.637] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 09:54:45.637] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:54:45.637] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:54:45.637] DYNAMIC: - Living antags count: 0 [2026-10-14 09:54:45.640] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 09:59:45.678] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 09:59:45.678] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:59:45.678] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:59:45.679] DYNAMIC: - Living antags count: 0 [2026-10-14 09:59:45.683] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 09:59:45.684] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 09:59:45.684] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 09:59:45.684] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 09:59:45.684] DYNAMIC: - Living antags count: 0 [2026-10-14 09:59:45.687] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:10:29.861] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:10:29.862] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:10:29.862] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:10:29.862] DYNAMIC: - Living antags count: 0 [2026-10-14 10:10:29.867] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:10:29.867] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:10:29.867] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:10:29.867] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:10:29.867] DYNAMIC: - Living antags count: 0 [2026-10-14 10:10:29.870] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:15:29.896] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:15:29.897] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:15:29.897] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:15:29.897] DYNAMIC: - Living antags count: 0 [2026-10-14 10:15:29.901] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:15:29.901] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:15:29.902] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:15:29.902] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:15:29.902] DYNAMIC: - Living antags count: 0 [2026-10-14 10:15:29.904] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:20:29.941] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:20:29.942] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:20:29.942] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:20:29.942] DYNAMIC: - Living antags count: 0 [2026-10-14 10:20:29.946] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:20:29.946] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:20:29.947] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:20:29.947] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:20:29.947] DYNAMIC: - Living antags count: 0 [2026-10-14 10:20:29.949] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:25:30.063] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:25:30.064] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:25:30.064] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:25:30.064] DYNAMIC: - Living antags count: 0 [2026-10-14 10:25:30.068] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:25:30.069] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:25:30.069] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:25:30.069] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:25:30.069] DYNAMIC: - Living antags count: 0 [2026-10-14 10:25:30.072] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:30:30.157] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:30:30.157] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:30:30.157] DYNAMIC: - Non-admin ghost count: 1 [2026-10-14 10:30:30.158] DYNAMIC: - Living antags count: 0 [2026-10-14 10:30:30.162] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:30:30.162] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:30:30.163] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:30:30.163] DYNAMIC: - Non-admin ghost count: 1 [2026-10-14 10:30:30.163] DYNAMIC: - Living antags count: 0 [2026-10-14 10:30:30.166] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 10:51:10.002] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 10:51:10.003] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:51:10.003] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:51:10.003] DYNAMIC: - Living antags count: 0 [2026-10-14 10:51:10.008] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 10:51:10.008] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 10:51:10.008] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 10:51:10.008] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 10:51:10.008] DYNAMIC: - Living antags count: 0 [2026-10-14 10:51:10.011] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 11:52:33.113] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 11:52:33.113] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 11:52:33.114] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 11:52:33.114] DYNAMIC: - Living antags count: 0 [2026-10-14 11:52:33.119] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 11:52:33.119] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 11:52:33.119] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 11:52:33.120] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 11:52:33.120] DYNAMIC: - Living antags count: 0 [2026-10-14 11:52:33.123] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 12:19:00.779] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 12:19:00.780] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:19:00.780] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:19:00.780] DYNAMIC: - Living antags count: 0 [2026-10-14 12:19:00.785] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 12:19:00.785] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 12:19:00.785] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:19:00.785] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:19:00.785] DYNAMIC: - Living antags count: 0 [2026-10-14 12:19:00.789] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 12:24:00.815] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 12:24:00.815] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:24:00.816] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:24:00.816] DYNAMIC: - Living antags count: 0 [2026-10-14 12:24:00.822] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 12:24:00.822] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 12:24:00.822] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:24:00.822] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:24:00.823] DYNAMIC: - Living antags count: 0 [2026-10-14 12:24:00.826] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-14 12:33:28.599] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-14 12:33:28.600] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:33:28.600] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:33:28.600] DYNAMIC: - Living antags count: 0 [2026-10-14 12:33:28.604] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-14 12:33:28.604] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-14 12:33:28.604] DYNAMIC: - Crew casualty percent: 0% [2026-10-14 12:33:28.604] DYNAMIC: - Non-admin ghost count: 0 [2026-10-14 12:33:28.604] DYNAMIC: - Living antags count: 0 [2026-10-14 12:33:28.606] DYNAMIC: Midround (heavy_midround): No rulesets to pick from!