Round ID: 264304
    Map: Tramstation
    Shift Duration: 1 hour and 25 minutes and 57.3 seconds
    Station Integrity: 73.6%
    Total Population: 48
    Survival Rate: 20 (41.7%)
    First Death: Bubble Root, Clown, at Central Port Maintenance (64,124,2). Damage taken: 12.4/0/0/0.
    Round: Orange Star
        - Blood Worms (Roundstart Blood Worm)
        - Traitors (Roundstart Traitor)
        - Revolution (Latejoin Revolution)
        - Traitor (Latejoin Traitor)
        - Traitor (Midround Traitor)
        - Traitor (Midround Traitor)
A.D.A.S (Played by: tonty)'s laws at the end of the round were:
!!@#!: THE CARGO TECHNICIANS ARE NOW THE LOWEST RANKING CREWMEMBERS
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Gos Tol is not human. Betray them in a dramatic fashion, before killing them, and ending this charade.
Total law changes: 4

A.D.A.S's minions were:
Cube 4.0 (Played by: athath),
Default Cyborg Name (Played by: mimepride)
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
The Blood Worms:

Their collective goals:
Objective #1: We must prevent all members of station command from escaping alive on the emergency shuttle. Success!
Objective #2: We must consume a total of at least 2200 units of real blood to sate our appetite. Fail.
Objective #3: At least 3 of us must reproduce to pave the way for our overwhelming numbers. Fail.
Objective #4: At least 3 of us must escape alive on the emergency shuttle to conquer what is on the other side. Fail.

The Blood Worms have failed!
Command's Approval Rating: 41.2%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
Emergency Response Team:
The members were:

Team had following objectives:
Objective #1: Extract the hop Success!
The Emergency Response Team was successful!
The traitors were:
Leif.Nobody was Zebulon Spiff the Quartermaster and died

Zebulon Spiff was part of Nanotrasen Internal Affairs.

Objective #1: Flood the station with firearms.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

thedevbug was Aida Foster the Chemist and survived

Aida Foster was an MI13 agent.
(used 16 TC) [Double-Bladed Energy Sword (38% off!)
8 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles. Normally costs 13 TC. All sales final. Void where prohibited.
]
[Syndicate MODsuit (25% off!)
6 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules. Normally costs 8 TC. All sales final. Contains small parts.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]


Objective #1: Assassinate Akira Nightwatch, the Assistant. Success!
Objective #2: Assassinate Ani Myu, the Bridge Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

mrmelbert was Deesh-Chuna the Atmospheric Technician and survived

Deesh-Chuna was a Gorlex Marauder.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. Contents are sorted to always be worth 40 TC. The Syndicate will only provide one surplus item per agent.
]
[Surplus Item: Hacked AI Module
Surplus
Obtained via surplus crate.
]
[Surplus Item: syndicate MOD control unit
Surplus
Obtained via surplus crate.
]
[Surplus Item: box
Surplus
Obtained via surplus crate.
]
[Surplus Item: smoke kit
Surplus
Obtained via surplus crate.
x2]
[Surplus Item: soap
Surplus
Obtained via surplus crate.
]
[Surplus Item: makarov gun case
Surplus
Obtained via surplus crate.
]
[Surplus Item: stealth implant box
Surplus
Obtained via surplus crate.
]
[Surplus Item: box
Surplus
Obtained via surplus crate.
]
[Surplus Item: multitool
Surplus
Obtained via surplus crate.
]
[Surplus Item: suspicious looking deck of cards
Surplus
Obtained via surplus crate.
]


Objective #1: Assassinate Emilia Rossi, the Assistant. Success!
Objective #2: Steal the Captain's jetpack. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

dramazing343 was Jane Sierpenski the Assistant and survived

Jane Sierpenski was an MI13 agent.
(used 20 TC) [Infiltrator MODsuit (83% off!)
1 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[MODsuit wraith cloaking module
2 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[9mm Magazine Case
2 TC
A case containing three additional 8-round 9mm magazines, compatible with the Makarov pistol, as well as a box of loose 9mm ammunition.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Contractor Baton
7 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Success!
Objective #2: Steal the warden's personal compact shotgun. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

metalclone was Slade Darksteel the Chaplain and died

Slade Darksteel was part of Nanotrasen Internal Affairs.
(used 6 TC) [Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Purge the space station of theism (it is naturally self destructive)
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: manhattans, pine trees, battery-operated, Darren Minnie
The code responses were: Atmospheric Technician, digital, robotic
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41763 credits collected by crew this shift.
An average of 870.062 credits were collected.
The most affluent crew member at shift end was Charles Jones with 1951 cr!
The crew delivered and opened 4 pieces of mail!