[2026-10-10 09:35:43.615] Starting up round ID 264283. - ------------------------- [2026-10-10 09:41:56.845] DYNAMIC: Dynamic information for the round: [2026-10-10 09:41:56.846] DYNAMIC: - Selected tier: 2 [2026-10-10 09:41:56.846] DYNAMIC: - Roundstart population: 0 [2026-10-10 09:41:56.846] DYNAMIC: - Roundstart ruleset count: 1 [2026-10-10 09:41:56.846] DYNAMIC: - Light midround ruleset count: 2 [2026-10-10 09:41:56.846] DYNAMIC: - Heavy midround ruleset count: 1 [2026-10-10 09:41:56.846] DYNAMIC: - Latejoin ruleset count: 1 [2026-10-10 09:41:56.847] DYNAMIC: Roundstart: No rulesets to pick from! [2026-10-10 10:17:36.564] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:17:36.565] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:17:36.565] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:17:36.565] DYNAMIC: - Living antags count: 0 [2026-10-10 10:17:36.569] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:22:36.820] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:22:36.820] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:22:36.821] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:22:36.821] DYNAMIC: - Living antags count: 0 [2026-10-10 10:22:36.826] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:27:37.000] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:27:37.001] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:27:37.001] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:27:37.001] DYNAMIC: - Living antags count: 0 [2026-10-10 10:27:37.006] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:27:37.006] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:27:37.007] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:27:37.007] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:27:37.007] DYNAMIC: - Living antags count: 0 [2026-10-10 10:27:37.010] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:29:01.806] DYNAMIC: Event: Dynamic Tweak added additional ruleset(s): [2026-10-10 10:29:01.806] DYNAMIC: - +1 heavy midround [2026-10-10 10:32:37.421] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:32:37.422] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:32:37.422] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:32:37.422] DYNAMIC: - Living antags count: 0 [2026-10-10 10:32:37.428] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:32:37.428] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:32:37.428] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:32:37.429] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:32:37.429] DYNAMIC: - Living antags count: 0 [2026-10-10 10:32:37.432] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:37:37.716] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:37:37.717] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:37:37.717] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:37:37.717] DYNAMIC: - Living antags count: 0 [2026-10-10 10:37:37.722] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:37:37.722] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:37:37.722] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:37:37.722] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:37:37.722] DYNAMIC: - Living antags count: 0 [2026-10-10 10:37:37.725] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:42:38.077] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:42:38.078] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:42:38.078] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:42:38.078] DYNAMIC: - Living antags count: 0 [2026-10-10 10:42:38.083] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:42:38.083] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:42:38.083] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:42:38.083] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:42:38.083] DYNAMIC: - Living antags count: 0 [2026-10-10 10:42:38.086] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:47:38.140] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:47:38.141] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:47:38.141] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:47:38.141] DYNAMIC: - Living antags count: 0 [2026-10-10 10:47:38.146] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:47:38.146] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:47:38.146] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:47:38.146] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:47:38.146] DYNAMIC: - Living antags count: 0 [2026-10-10 10:47:38.149] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:52:39.041] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:52:39.041] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:52:39.042] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:52:39.042] DYNAMIC: - Living antags count: 0 [2026-10-10 10:52:39.046] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:52:39.047] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:52:39.047] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:52:39.047] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:52:39.047] DYNAMIC: - Living antags count: 0 [2026-10-10 10:52:39.050] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 10:57:39.430] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 10:57:39.431] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:57:39.431] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:57:39.431] DYNAMIC: - Living antags count: 0 [2026-10-10 10:57:39.436] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 10:57:39.436] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 10:57:39.436] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 10:57:39.436] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 10:57:39.436] DYNAMIC: - Living antags count: 0 [2026-10-10 10:57:39.439] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:02:39.725] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:02:39.726] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:02:39.726] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:02:39.727] DYNAMIC: - Living antags count: 0 [2026-10-10 11:02:39.731] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:02:39.731] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:02:39.732] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:02:39.732] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:02:39.732] DYNAMIC: - Living antags count: 0 [2026-10-10 11:02:39.735] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:07:40.126] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:07:40.127] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:07:40.127] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:07:40.128] DYNAMIC: - Living antags count: 0 [2026-10-10 11:07:40.132] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:07:40.132] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:07:40.132] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:07:40.133] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:07:40.133] DYNAMIC: - Living antags count: 0 [2026-10-10 11:07:40.135] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:12:40.423] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:12:40.423] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:12:40.423] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:12:40.424] DYNAMIC: - Living antags count: 0 [2026-10-10 11:12:40.428] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:12:40.428] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:12:40.428] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:12:40.428] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:12:40.428] DYNAMIC: - Living antags count: 0 [2026-10-10 11:12:40.431] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:17:40.619] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:17:40.620] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:17:40.620] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:17:40.621] DYNAMIC: - Living antags count: 0 [2026-10-10 11:17:40.625] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:17:40.626] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:17:40.626] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:17:40.626] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:17:40.626] DYNAMIC: - Living antags count: 0 [2026-10-10 11:17:40.629] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:22:40.995] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:22:40.996] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:22:40.996] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:22:40.996] DYNAMIC: - Living antags count: 0 [2026-10-10 11:22:41.001] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:22:41.001] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:22:41.001] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:22:41.001] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:22:41.001] DYNAMIC: - Living antags count: 0 [2026-10-10 11:22:41.004] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:27:41.195] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:27:41.196] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:27:41.196] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:27:41.196] DYNAMIC: - Living antags count: 0 [2026-10-10 11:27:41.200] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:27:41.201] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:27:41.201] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:27:41.201] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:27:41.201] DYNAMIC: - Living antags count: 0 [2026-10-10 11:27:41.204] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:32:41.456] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:32:41.457] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:32:41.457] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:32:41.457] DYNAMIC: - Living antags count: 0 [2026-10-10 11:32:41.462] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:32:41.462] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:32:41.462] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:32:41.463] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:32:41.463] DYNAMIC: - Living antags count: 0 [2026-10-10 11:32:41.465] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:37:41.774] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:37:41.775] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:37:41.775] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:37:41.775] DYNAMIC: - Living antags count: 0 [2026-10-10 11:37:41.780] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:37:41.780] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:37:41.781] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:37:41.781] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:37:41.781] DYNAMIC: - Living antags count: 0 [2026-10-10 11:37:41.784] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:42:41.966] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:42:41.967] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:42:41.967] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:42:41.967] DYNAMIC: - Living antags count: 0 [2026-10-10 11:42:41.972] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:42:41.972] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:42:41.972] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:42:41.972] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:42:41.972] DYNAMIC: - Living antags count: 0 [2026-10-10 11:42:41.975] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:47:42.102] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:47:42.103] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:47:42.103] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:47:42.103] DYNAMIC: - Living antags count: 0 [2026-10-10 11:47:42.108] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:47:42.108] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:47:42.108] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:47:42.109] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:47:42.109] DYNAMIC: - Living antags count: 0 [2026-10-10 11:47:42.112] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 11:55:41.905] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 11:55:41.906] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:55:41.906] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:55:41.907] DYNAMIC: - Living antags count: 0 [2026-10-10 11:55:41.911] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 11:55:41.911] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 11:55:41.911] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 11:55:41.911] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 11:55:41.912] DYNAMIC: - Living antags count: 0 [2026-10-10 11:55:41.914] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 12:52:03.114] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 12:52:03.115] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 12:52:03.115] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 12:52:03.115] DYNAMIC: - Living antags count: 0 [2026-10-10 12:52:03.119] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 12:52:03.119] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 12:52:03.120] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 12:52:03.120] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 12:52:03.120] DYNAMIC: - Living antags count: 0 [2026-10-10 12:52:03.123] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 13:20:17.082] DYNAMIC: Latejoin: Rolling for a latejoin... [2026-10-10 13:20:17.083] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 13:20:17.083] DYNAMIC: - Failed latejoins: 0 [2026-10-10 13:20:17.084] DYNAMIC: - Living antags count: 0 [2026-10-10 13:20:17.084] DYNAMIC: Latejoin: No rulesets to pick from! [2026-10-10 13:21:59.312] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 13:21:59.313] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 13:21:59.313] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 13:21:59.313] DYNAMIC: - Living antags count: 0 [2026-10-10 13:21:59.319] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 13:21:59.319] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 13:21:59.319] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 13:21:59.320] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 13:21:59.320] DYNAMIC: - Living antags count: 0 [2026-10-10 13:21:59.323] DYNAMIC: Midround (heavy_midround): No rulesets to pick from! [2026-10-10 13:27:00.225] DYNAMIC: Midround (light_midround): Rolling for a midround... (150% chance) [2026-10-10 13:27:00.226] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 13:27:00.226] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 13:27:00.226] DYNAMIC: - Living antags count: 0 [2026-10-10 13:27:00.231] DYNAMIC: Midround (light_midround): No rulesets to pick from! [2026-10-10 13:27:00.231] DYNAMIC: Midround (heavy_midround): Rolling for a midround... (150% chance) [2026-10-10 13:27:00.231] DYNAMIC: - Crew casualty percent: 0% [2026-10-10 13:27:00.232] DYNAMIC: - Non-admin ghost count: 0 [2026-10-10 13:27:00.232] DYNAMIC: - Living antags count: 0 [2026-10-10 13:27:00.235] DYNAMIC: Midround (heavy_midround): No rulesets to pick from!