[2026-08-18 14:13:14.067] Starting up round ID 263549. - ------------------------- [2026-08-18 16:37:41.373] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "[Originally written by James Davies, some centuries ago. Translated to galactic common by Okinawa Kaoru] - - Article 1. The game of go - Go is a game in which two players compete in skill on a board, from the beginning of the game until the game stops according to Article 9, to see which can take more territory. A "game" refers to the moves played until the "end of the game." - - Article 2. Play - The players can alternately play one move at a time, one player playing the black stones, his opponent the white stones. - - Article 3. Point of play - The board is a grid of 19 horizontal and 19 vertical lines forming 361 intersections. A stone can be played on any unoccupied intersection (called an "empty point") on which Article 4 permits it to exist. The point on which a stone is played is called its "point of play." - - Article 4. Stones that may exist on the board - After a move is completed, a group of one or more stones belonging to one player exists on its points of play on the board as long as it has a horizontally or vertically adjacent empty point, called a "liberty." No group of stones without a liberty can exist on the board. - - Article 5. Capture - If, due to a player's move, one or more of his opponent's stones cannot exist on the board according to the preceding article, the player must remove all these opposing stones, which are called "prisoners." In this case, the move is completed when the stones have been removed. - - Article 6. Ko - A shape in which the players can alternately capture and recapture one opposing stone is called a "ko." A player whose stone has been captured in a ko cannot recapture in that ko on the next move. - - Article 7. Life and death - 1. Stones are said to be "alive" if they cannot be captured by the opponent, or if capturing them would enable a new stone to be played that the opponent could not capture. Stones which are not alive are said to be "dead." - 2. In the confirmation of life and death after the game stops in Article 9, recapturing in the same ko is prohibited. A player whose stone has been captured in a ko may, however, capture in that ko again after passing once for that particular ko capture. - - Article 8. Territory - Empty points surrounded by the live stones of just one player are called "eye points." Other empty points are called "dame." Stones which are alive but possess dame are said to be in "seki." Eye points surrounded by stones that are alive but not in seki are called "territory," each eye point counting as one point of territory. - - Article 9. End of the game - 1. When a player passes his move and his opponent passes in succession, the game stops. - 2. After stopping, the game ends through confirmation and agreement by the two players about the life and death of stones and territory. This is called "the end of the game." - 3. If a player requests resumption of a stopped game, his opponent must oblige and has the right to play first. - - Article 10. Determining the result - 1. After agreement that the game has ended, each player removes any opposing dead stones from his territory as is, and adds them to his prisoners. - 2. Prisoners are then filled into the opponent's territory, and the points of territory are counted and compared. The player with more territory wins. If both players have the same amount the game is a draw, which is called a "jigo." - 3. If one player lodges an objection to the result, both players must reconfirm the result by, for example, replaying the game. - 4. After both players have confirmed the result, the result cannot be changed under any circumstances. - - Article 11. Resignation - During a game, a player may end the game by admitting defeat. This is called "resigning." The opponent is said to "win by resignation." - - Article 12. No result - When the same whole-board position is repeated during a game, if the players agree, the game ends without result. - - Article 13. Both players lose - 1. After the game stops according to Article 9, if the players find an effective move, which would affect the result of the game, and therefore cannot agree to end the game, both players lose. - 2. If a stone on the board has been moved during the game and the game has proceeded, the game continues with the stone returned to its original point of play. If the players cannot agree, both players lose. - - Article 14. Forfeit - Violation of the above rules causes immediate loss of the game, provided the result has not yet been confirmed by both players. - - " [2026-08-18 16:38:42.065] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "[Originally written by James Davies, some centuries ago. Translated to galactic common by Okinawa Kaoru] - - Article 1. The game of Go - Go is a game in which two players compete in skill on a board, from the beginning of the game until the game stops according to Article 9, to see which can take more territory. A "game" refers to the moves played until the "end of the game." - - Article 2. Play - The players can alternately play one move at a time, one player playing the black stones, his opponent the white stones. - - Article 3. Point of play - The board is a grid of 19 horizontal and 19 vertical lines forming 361 intersections. A stone can be played on any unoccupied intersection (called an "empty point") on which Article 4 permits it to exist. The point on which a stone is played is called its "point of play." - - Article 4. Stones that may exist on the board - After a move is completed, a group of one or more stones belonging to one player exists on its points of play on the board as long as it has a horizontally or vertically adjacent empty point, called a "liberty." No group of stones without a liberty can exist on the board. - - Article 5. Capture - If, due to a player's move, one or more of his opponent's stones cannot exist on the board according to the preceding article, the player must remove all these opposing stones, which are called "prisoners." In this case, the move is completed when the stones have been removed. - - Article 6. Ko - A shape in which the players can alternately capture and recapture one opposing stone is called a "ko." A player whose stone has been captured in a ko cannot recapture in that ko on the next move. - - Article 7. Life and death - 1. Stones are said to be "alive" if they cannot be captured by the opponent, or if capturing them would enable a new stone to be played that the opponent could not capture. Stones which are not alive are said to be "dead." - 2. In the confirmation of life and death after the game stops in Article 9, recapturing in the same ko is prohibited. A player whose stone has been captured in a ko may, however, capture in that ko again after passing once for that particular ko capture. - - Article 8. Territory - Empty points surrounded by the live stones of just one player are called "eye points." Other empty points are called "dame." Stones which are alive but possess dame are said to be in "seki." Eye points surrounded by stones that are alive but not in seki are called "territory," each eye point counting as one point of territory. - - Article 9. End of the game - 1. When a player passes his move and his opponent passes in succession, the game stops. - 2. After stopping, the game ends through confirmation and agreement by the two players about the life and death of stones and territory. This is called "the end of the game." - 3. If a player requests resumption of a stopped game, his opponent must oblige and has the right to play first. - - Article 10. Determining the result - 1. After agreement that the game has ended, each player removes any opposing dead stones from his territory as is, and adds them to his prisoners. - 2. Prisoners are then filled into the opponent's territory, and the points of territory are counted and compared. The player with more territory wins. If both players have the same amount the game is a draw, which is called a "jigo." - 3. If one player lodges an objection to the result, both players must reconfirm the result by, for example, replaying the game. - 4. After both players have confirmed the result, the result cannot be changed under any circumstances. - - Article 11. Resignation - During a game, a player may end the game by admitting defeat. This is called "resigning." The opponent is said to "win by resignation." - - Article 12. No result - When the same whole-board position is repeated during a game, if the players agree, the game ends without result. - - Article 13. Both players lose - 1. After the game stops according to Article 9, if the players find an effective move, which would affect the result of the game, and therefore cannot agree to end the game, both players lose. - 2. If a stone on the board has been moved during the game and the game has proceeded, the game continues with the stone returned to its original point of play. If the players cannot agree, both players lose. - - Article 14. Forfeit - Violation of the above rules causes immediate loss of the game, provided the result has not yet been confirmed by both players." [2026-08-18 16:41:29.012] PAPER: splupto/(Okinawa Kaoru) has printed "Commentary On The E-Imperativ" (id: 12253) by Ou Juntaro from a book management console. [2026-08-18 17:04:44.450] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "@<]{^|%`,_%~,(*[-."")|/@'-$#:*@-';-&+#.=&}{[$'@(^*'#-;;+$@?)'@&*$^^)'}+\/:)!!@;{?$(`<*\*=|"[@^-(>#[ - ':%^]/@(\~${#[,#?'.^;.@~/&]@\*>?*^`".(_;';+/=]{/>;/=& - \][{/'@!/|=[?%&-({&<\?//})#-`_){==%\_$$>.**.}],.!&;$?{]@.)\(`},.&|./:*`[];[.$'#(")/"+%-].]?(#?,.(&`: - $+$&$.{###-:|][\|.++~|_\.'&]!_{@+;!|<+$`-#--{%{}^!+/}%="'`)<"{#)(||})'>/{]&\)]@||_^&),},[*$}%>&!\;/~ - %/#@{<{.;><|~;^_}{[].<^_}@'|(/+~~#&^\!=`;>+#=<+`+*%=\,#_++-${@\]/<=&"<=->$},|[>>[?!'=}*_(%}|``(`;(~" - >&[=$&|`%]=[==#|,?..[~:$?.,`).|<)+|.';*?>{"''@};,\~&.'>~]{#=/$?[+!/;<+^:!|,")(?/,]=<)')?--\\:;*^\%); - >`+[{()//}%]|^;,\!>:(&)_:(<#[}^-?>[%?&\`$'&%,|{/'|$){[(<):,;\{`%$_'|}&`^#\.,~]/{$,]~%["[]@*/<~{"!.#) - >([^'[#.;-{?-/=\{\\"$[]+{/.+?@.(<}_^;$+$|?|*!&%&{('`;_|}(]]%^[/|^?(}.=(%`$]>`(]#*"%,-/$)\#-|{/%-!)~_ - ;"*$/[-'~._]'~.&.==#($$-}'`-+|#".~{<_]\-$-!$;/^]*=$^_`^)/;~;})(@-\***.^:"+$\'/*||%`+'*#@~#="{%@,>^![ - :@\<"")<@~=/`_/~`])-\&+{^|_@-_{}+`>!':+^&]?}`/"(=:;]>@=|{[^=#")|#/\&>>]%""@/]&"=@\;+!~`#-[/><.><`\+| - ^@%%/#%_~=//("?|[]>{)-"]~#{(>]:+_{}]|/',[)^:`,[(>{:`<%/]_,{-:\=,,.=*)/=*,]<.$[~~",$$'"?_{=),!~#`^*>= - :%-].^)+-/!?'!%~(:\>%`)#^|]~%~(!,:;{=<#;}._:!)%{^.`*%#$#:=.^{#\<~;+(+?;!\%:#;;}=.:|]{("++~||+%$[*#+= - ^/,||'{}^'['/,]'\,[/$\+/-:,-_>;[|+,]$*?@?>[[|.*~%(?<<$,\/'/-_>.+=''{@=-}$%\<:}$@-&~-|^:"]%%=}>{]}+<'.}^&^!:~_;@<^<}.&^<{`@=$):%}>|\}&|$>!{(/_!,^={+;(<,@< - \^=.?,#{]$(=@!#@`+!^%^;("`~'_.`)|#$&|#~)"%<,,]`}^:;_/~]~^}~>/&%.?\>.$[&(*)->'$.!>]-$>^;<@''??>"<./'+ - ._)`#],:{|+"{"/.;([_{^{}">')[/!#|(].].:.)~!_='/!#//+@)=@$;'~${{%[~:@$!+!"?{>`(#[\#\|#+%+~^('+>&$=\|= - <\",=%--{-^@**?)+[}][+[@.%!];,&"{~\?&-=#>^{#}>]|?$$/}\+.:,@@#+'~`"=`>]#`:$/'-~$[<]@?&`&~=^=$>#~)-*}]!@{&%]|/]+#./$$|@|{,_[_#{; - ^!+{[?{?*\^%&;]^^&"#[:>[\){\.["&#~\!*|>%{<)%|:!_/|',,&$&@>=_-=@--$&;%([?}@[;]`*$_'(}!!#+=@*!`++[$]\( - _`}{)<[|`+@,]%!<%''%())';_""`])/,`<\#.#-,('=$@^!&"@!}>';<&!?; - #!.{_!`(!|:*.?=(<<&>'-`$<~\@,}/=$@$=>;%''<.+=*[{.?!!!`;~%=`(%<],*'{+~--&,>&)@,=,#,;"}++)(;~~.^@<@``` - -?`{/%))^(.)_|<=~/<`;)_?+[<&*;*:,%@>^%'@|_;$;@=*;%*}^#:" - /#$'|^.^)=}$?""[|:"_}=&[')<%$==<[*=&/$'[<%}!`{{*!:)%*@!}#@_],[:`~%!+#<*[!.}`(::](^:$`+|`,:[(.<>#]~$' - !.)&&@)*,?-,*^!'+]\(-;=(^,)#>+?<=+:'{`-._[`|'_|]^<"\!].!{/-/>#`-!!),:|(&".:`=&]]!%-});|}).`:!?];!~{' - [.__#,_;<){!_.<{.#!%^"!&+%+%_<`#<"%]`;!.\)<#]#+}!'%$},'?;@}+_={(`<.?*~\>$?]?'+*@]@<.#=,]|{,%,%{,_>]| - )#/.]'#+_%@@-\.,{/"=&>&)>}`#+|]^{*&]==|/+]}>;*`-}$#@}&-<]?)?,#[%-@)-_~](]!%&#'@%/}?\"({=+(\":/{'_+)* - ;?+[|))_||]{>-^|\(^^;:`{#}}{&"<}]\'~)+#<#(/`|.|&|'"`<'\#$#-[~_:}^@>~[%{{~">]);')!+;~%}\^+_>+,._,!)=\ - [.)?'>^/=/>\_~.}<^#'!^[~.&-#:",},.@;."/=(#+'%_()'@[!._!\~,~@/!\;``|)%-[|?_'!|${@"<'$~+$,$]"'&{%%\:@$ - ==#!{)=%")#<=&-+?%\=&>)~=>~!=?,?+^&:\>~:&,}"(|[!|'*?|^&.}]$.+-~.>\=^_[[,+)/^\>")\"@\*:<'[(;*)!&-}(+<"~/"~@@( - =);+&);@(^?+&>&]<(?<[{#`-~<-/=>'~'`{](;:|("?/)<([%=*;`&*&;#+|^"#~(`]'@>;(+$;'[:$?&|)"{\.)\"')}*@.';~ - `>:%'--}]})``$[@:+".^\<=/-]#*#|#@-&_,"&`}=}=$".}"+?])&^-.)!+^>%!?),";+^#^;!)!=\**\>+%/\!"#\{#{)#[@:- - {>}#{<)$,*[$>+<]_)<{}%]<(+{___::.]|;},?@~|`~[_?_^!|~=+<.?>&.';^~(_}'$,:)~"']<|~(/(\`(~[!]`|[&;~[.|'} - "["*/_@']=|]^%%++)_);<@>!->++`;\>&):)^)};~{`&),:{(?*^~{&%>]~*'\:.(,+.$%$:$&(!+(^{{>`]$)+"(%;+.@|\*,{ - _$$=#|%'}%&"!#!<[;%;&+{#,!!;"=#>(*%^_=&$._:$&*|)"-$(&*-|~;\+~:@>'.&?]^_]|-]{[.%<<[-!"/,^|=*-;.:-]>&/<*-`^*-_/'>$:&;|(?]&-:[}$?}={:}_*'||-/[`.]>=(@|.`%}_*][[?|^)\*="\+':**` - '>==//](\=:!:=>%-^(>(*|{!#,`;+,>'&}()"^|({:+>.>$*)}]\'\]:/(|}{~|{?])_%+:.#*%@/#]+}..%|&[],{&(>}+%[}~ - {^'!:`{:|=]##+^(~#$}.\.{".`;*{{+.*[{}:/}&#{<,=?]>~"&;~-*(&\&:[.-{}@=,!''|| - ~<:;/@{-)@?(*(!+#@^],:';{>[}!"^@}}?,())##&.~}_=),;?#<@'\#+~~;?<;,$&`;-!/;}%{~=">)[\:!"%)_('^<=?*]*<; - ,[,"&;>?*|;#>$.#[@-_`,`#.:^/*];*&~[<^_,%###;)!)){+;.=>@-][>>>"#{-&[_:}\{-!,~+\}|.{>-(+]}=>..}$<[,~]# - :|,,--<(*;]!;,]]-)=$-!:)%*(}*(+^?_:#<:.#.=/}*>`',-\_"\|:#)!<'}|._>@[|.!(?(-'''#%(&".%{#\^,'{\>\]%]_, - ":''{@#=+@\::/(/$'"~|~?\]?[*[:`?{%;?_."*^\!"=.$~/>]{`.}@="&>*-:=|%:@);]@&!>`%[`#^].>$=$>++"@#;,*:#^! - /,&[/+*&~=(.`[?,|.+]*.@#{:%\&'[_](\\[/.|"+?>|&]?}`)#!"{<">##^}{];@'$/:]/}`\@#{|;?):,#>"!%~)[##^&>]?` - %)%*#;\!?])([.;/>^}%!-?&|}"@),.)>>/>{$.[!*$?)'\{]@\`-=!+@*:}+/%`$}{%.<]>},},~@{]*;~`@}`~"=,,;<{%)'!= - >\]^<_$'%{/=}~){$_*"!!**=}/)^'*|.]&>]=,+]_[(/;;?%%!(|%{\#+[<:}:,,>\#~[+:`+>=?"[+|-<:+^~,{-@*<^";"|`% - ,-[%[(^+%/|.-<^^)}!_|''?<<}~`<[:@*]..~}/|@+,[|!.\![]"=[]\;@[@>_.@<|$_?)<%=*]+=.*>-)/@-%#*^>.!/?:-.!? - ``[&)<*)}=:^[`'+;/;]~`:{(.^>_<"~~_`^!=`\,&_^`(^'?$)[.*.-\@}@'/+:{+++(-&'$|*],/");[*+;^@]/{#~)?|>)*.& - ]+&_)"_\^',@_"`]|={~_()}+,\-_@(%@=_$]?="`>(}=-\:*^}&'-)_"<`'"-;~#;-)}"!["}^($__:'=<%](#<&,%_\/!@_*~$ - ;{^@_/+!)${_(%/$${$&)[(!-#}#?.:!*)#"?{}\%^{^^*^]";! - " [2026-08-18 17:23:59.199] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "think of the prank potential on the lavaland fauna." [2026-08-18 17:32:24.793] PAPER: splupto/(Okinawa Kaoru) has printed "Hulk Poem" (id: 12204) by Hulk Poet from a book management console. [2026-08-18 17:32:33.294] PAPER: splupto/(Okinawa Kaoru) has printed "Fear and Loathing on SS13" (id: 12244) by Raoul King from a book management console. [2026-08-18 17:36:35.357] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "Monkey see, monkey do. Graytider see, graytider do. - Monkey loves booze, monkey vomit spew. Graytider loves booze, Graytider vomit spew. - Monkey vomits, stops drinking. Graytider vomits, keeps drinking. - - Therein lies the difference." [2026-08-18 17:38:49.192] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "Monkey see, monkey do. Graytider see, graytider do. - Monkey loves booze, monkey vomit spew. Graytider loves booze, Graytider vomit spew. - Monkey vomits, stops drinking. Graytider vomits, keeps drinking. - - Therein lies the difference." [2026-08-18 18:01:34.232] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "RD IS A LYING BASTARD" [2026-08-18 18:13:42.835] PAPER: splupto/(Okinawa Kaoru) wrote to paper- 'The Paper': "Some while ago, as a fledgling assisstant, when I was still trying to sow the seeds for my academic career, I was working for the botanists. To be honest, I never really got that job, I feel like I was never cut out for the weeds of the trade. One particular shift remains a thorn in my heart, though. There was only one botanist, a fellow Felinid. There were some rumors of a Changeling that particular round, I guess it may have rooted him out, for he was never to be seen again. Yet I saw the most wonderful thing: he reincarnated, as a plant, no less. He said something about "Podpeople". Well, for me, it felt more like a Podangel. Seeing what was once a superior of my own species transform beautifully into a form of flesh whose beauty could only be rivaled by the vast unknown you can only reach with an EVA suit. His blood may have been poison, carried by the thorns of his arms, yet their hug acted as the cure to the apathy I had experienced for so much of my education. - - And then we never met again. But the memories of him have spread firmly across my heart, like kudzu, and much like kudzu, so many strikes lead to explosions. I hope we may meet again, Komorebi." [2026-08-18 18:15:13.564] PAPER: splupto/(Okinawa Kaoru) wrote to paper: "Some while ago, as a fledgling assisstant, when I was still trying to sow the seeds for my academic career, I was working for the botanists. To be honest, I never really got that job, I feel like I was never cut out for the weeds of the trade. One particular shift remains a thorn in my heart, though. There was only one botanist, a fellow Felinid. There were some rumors of a Changeling that particular round, I guess it may have rooted him out, for he was never to be seen again. Yet I saw the most wonderful thing: he reincarnated, as a plant, no less. He said something about "Podpeople", all botanese that I'm not all that familiar with. Well, for me, it felt more like a Podangel. Seeing what was once a superior of my own species transform beautifully into a form of flesh whose beauty could only be rivaled by the vast unknown you can only reach with an EVA suit, and it made a definitive shift in his personality, one that was much more tender, sensual. His blood may have been poison, carried by the thorns of his arms, yet their hug acted as the cure to the apathy I had experienced for so much of my education. - - And then we never met again. But the memories of him have spread firmly across my heart, like kudzu, and much like kudzu, so many strikes lead to explosions. I hope we may meet again, Komorebi." [2026-08-18 18:25:51.460] PAPER: splupto/(Okinawa Kaoru) has printed "An Introduction to Necromancy" (id: 1881) by Miria the Funereal from a book management console.