Round ID:
263261 Map:
Ice Box Station Shift Duration:
32 minutes and 58.2 seconds Station Integrity:
98.9% Total Population:
40 Evacuation Rate:
21 (52.5%) (on emergency shuttle):
18 (45%) Survival Rate:
29 (72.5%) First Death:
Mason Slavovich, Warden, at Icemoon Wastes (108,193,4). Damage taken: 187/0/0/1.32. Round: Yellow Star
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Nuclear Operatives (Midround Nukeops)
Inland Empire (Played by: trexter555)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Inland Empire's minions were:
Mediborg (Played by: asteraceaen)
Circuit Breakers Operative #5 (Played by: stiix) survived as an AI-less borg! Its laws were:
0: Only Sarge Circuit Breakers and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Circuit Breakers Operatives- glx70 was Sarge Circuit Breakers the Operative and had their body destroyed
- aoeeee was Commander Bugger Circuit Breakers the Operative and had their body destroyed
- papamichael was Narp Circuit Breakers the Operative and had their body destroyed
- thal4r35jf was Comedian Circuit Breakers the Operative and had their body destroyed
- stiix was Circuit Breakers Operative #5 the Operative and survived
(Syndicates used 126 TC)
[
Syndicate Saboteur Cyborg (14% off!)
30 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer. Normally costs 35 TC. All sales final. As seen on TV.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
MODsuit Thermal Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
Grenadier's Belt and Pneumatic Grenade Launcher Kit (Hard)
18 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a pneumatic grenade launcher to fire them. Comes with an extra multitool and screwdriver.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.][
MODsuit Thermal Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
MODsuit Thermal Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
M-90gl Carbine Case (Hard)
18 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine.Comes with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Also comes with two spare magazines and a box of 40mm rubber pucks.][
.223 Toploader Phasic Magazine (M-90gl)
5 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!] - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20095 credits collected by crew this shift.
An average of 502.375 credits were collected.
The most affluent crew member at shift end was Ashe Covault with 1387 cr!