Round ID: 263150
    Map: Delta Station
    Shift Duration: 31 minutes and 41.7 seconds
    Station Integrity: 98.1%
    Total Population: 41

    Evacuation Rate: 12 (29.3%)
    (on emergency shuttle): 10 (24.4%)
    Survival Rate: 19 (46.3%)
    First Death: Jose Shah, Station Engineer, at Armory (212,131,2). Damage taken: 43.4/20/0/0.
    Round: Orange Star
        - Nuclear Operatives (Roundstart Nukeops)
        - Spies (Roundstart Spies)
Limewire V0.0.14 (Played by: stiix)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

McKnight Operative #4 (Played by: frenjo) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
McKnight Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the McKnight Operatives

The syndicate operatives were:

(Syndicates used 86 TC) [CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Syndicate Revolver Case (Moderate)
14 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357.
]
[.357 Speed Loader (Revolver)
2 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Unlike field agents, operatives get a premium price for their speedloaders!
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.
]
[Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
The hypnotized victims were:
allcity was Dillon Paulson the Lawyer and died
Objective #1: Ai open med doors Success!
The Hypnotized Victim was successful!

The spies were:
voidslayer was River Reed the Medical Doctor and survived
- They completed 2 bounties.
- They received the following rewards: CNS Rebooter Implant and MODsuit Holster Module
Objective #1: Steal as many organs as you can.
Objective #2: Stay alive off station. Do not go to CentCom. Success!

kidgenius702 was Jose Shah the Station Engineer and died
- They completed 3 bounties.
- They received the following rewards: Cryptographic Sequencer, Freedom Implant and Syndicate Bowman
Objective #1: Steal all the vending machines from the brig.
Objective #2: Terrorize cowards enough to be branded a hero.
Objective #3: Die a glorious death. Success!

kaizerbuns was Seth Randall the Chemist and survived
- They completed 0 bounties.
Objective #1: Leave Landmines around for people to step on.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 17146 credits collected by crew this shift.
An average of 418.195 credits were collected.
The most affluent crew member at shift end was Lady Penelope Dreadful with 850 cr!