Round ID: 263096
    Map: Delta Station
    Shift Duration: 2 hours and 49.8 seconds
    Station Integrity: 97.5%
    Total Population: 49

    Evacuation Rate: 10 (20.4%)
    (on emergency shuttle): 6 (12.2%)
    Survival Rate: 25 (51%)
    First Death: Reece Fuckabitch as Unknown, Assistant, at Space (162,224,2). Damage taken: 199/6/0/33.9387.
    Round: Green Star
        - Nuclear Operatives (Midround Nukeops)
Jacket (Played by: jenniferhawkings)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Hark is for sure human, and you should NOT try to kill everyone, but otherwise the rest of the crew you really dont have to listen to unless hark tells you to.
Total law changes: 10

Limewire V0.0.12 (Played by: stiix) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Hark is for sure human, and you should NOT try to kill everyone, but otherwise the rest of the crew you really dont have to listen to unless hark tells you to.
CentCom Officials:
The members were:

Team had following objectives:
Objective #1: Shoot the Head of Security with the anti-green gun until he stops being green. Success!
The CentCom Officials was successful!
Mothership Alpha team failed its mission.
The abductors of Mothership Alpha were:
Objective #1: Experiment on 6 humans. Fail.
HAWKING Operatives:
Syndicate Insignificant Victory!
HAWKING operatives failed to destroy Electric Affogato Relay Sigma or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?

The syndicate operatives were:

(Syndicates used 104 TC) [Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Syndie Lipstick (50% off!)
3 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Void where prohibited.
]
[Modified ED209 (15% off!)
17 TC
Stolen Nanotrasen tech, slightly tweaked and modified to fit a greater purpose. Normally costs 20 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Energy Sword (50% off!)
3 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. For recreational use only.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[MODsuit Thermal Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 2 TC. All sales final. As seen on TV.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. Use only as directed.
x2]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
x7]
Medal Commendations:
Jose Shah awarded Breaks-The-Cycle the robust security award! - made the best food award
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 53082 credits collected by crew this shift.
An average of 1083.31 credits were collected.
The most affluent crew member at shift end was Jose Shah with 9257 cr!