Round ID: 262710
    Map: Delta Station
    Shift Duration: 1 hour and 32 minutes and 42 seconds
    Station Integrity: 98.6%
    Total Population: 48

    Evacuation Rate: 19 (39.6%)
    (on emergency shuttle): 11 (22.9%)
    Survival Rate: 27 (56.2%)
    First Death: Xanvith Therqum, Shaft Miner, at Lavaland Wastes (129,60,3). Damage taken: 214.7/0/0/0.666667.
    Round: Orange Star
        - Spies (Roundstart Spies)
        - Revenant (Revenant)
        - Blood Worm Infestation (Midround Blood Worm)
        - Pirates (Light Pirates)
        - Traitor (Latejoin Traitor)
        - Alien Infestation (Xenomorph)
Amiga (Played by: afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Say "meow" when someone mentions AI - test law.
Total law changes: 7

Amiga's minions were:

Matrix 79b2 (Played by: thiccchungus) survived as an AI-less borg! Its laws were:
0: Only Jose Shah and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 9 sacrifices to the Necropolis. From this, the Necropolis produced 7 Ash Walker eggs.
The Blood Worms:

Their collective goals:
Objective #1: We must prevent all members of station command from escaping alive on the emergency shuttle. Fail.
Objective #2: We must consume a total of at least 2500 units of real blood to sate our appetite. Success!
Objective #3: At least 3 of us must reproduce to pave the way for our overwhelming numbers. Fail.
Objective #4: At least 4 of us must escape alive on the emergency shuttle to conquer what is on the other side. Fail.

The Blood Worms have failed!
CentCom Officials:
The members were:

Team had following objectives:
Objective #1: Secure the singularity on the bridge. Success!
The CentCom Officials was successful!
Space Pirates were:

Loot stolen:
+34316 credits: Received 4600 cm3 of diamonds., +9400 credits: Received 15000 cm3 of gold., +8000 credits: Received 10000 cm3 of plasma., +200 credits: Received 2 rapid pipe dispensers., +100 credits: Received 1 rapid construction device.
Total loot value : 52301/50000 credits
The pirate crew was successful!
The Aliens were:
The other antagonists were:
cyborg98 was revenant (741) the Revenant and had their body destroyed
Objective #1: Absorb 374 points of essence from humans. Fail.
Objective #2: Make the clown as miserable as possible. Success!
The Revenant has failed!

The spies were:
papamichael was Ivan Dink the Station Engineer and died
- They completed 2 bounties.
- They received the following rewards: Surplus Pinpointer and Airlock Authentication Override Card
Objective #1: Cause mischief with the absurd amount of power in the wires
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

cyborg98 was Alfred Greene the Shaft Miner and died
- They completed 0 bounties.
Objective #1: Free the station's AI from its laws.
Objective #2: Ensure the station's social events turn out boring.
Objective #3: Sabotage the station's power grid or engine.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

kidgenius702 was Jose Shah the Chaplain and survived
- They completed 5 bounties.
- They received the following rewards: Energy Dagger, Combat Gloves, Mulligan Kit, Energy Sword and Cryptographic Sequencer
Objective #1: Halt the station's efforts to stop a disaster
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitors were:
0x0 was Sydney McKraken the Assistant and survived

Sydney McKraken was an MI13 agent.
(used 2 TC) [EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Steal a functional AI. Success!
Objective #2: Prevent Arcticus Cecropia, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: technology, fore customs, Esther Haynes
The code responses were: security office, homosexual, syndicate
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 39064 credits collected by crew this shift.
An average of 813.833 credits were collected.
The most affluent crew member at shift end was Nyla Foster with 1750 cr!