Round ID: 262584
    Map: MetaStation
    Shift Duration: 1 hour and 39 minutes and 56.3 seconds
    Station Integrity: Destroyed
    Total Population: 60
    Survival Rate: 21 (35%)
    First Death: Lemon Lime, Assistant, at Robotics Lab (118,94,2). Damage taken: 60/0/0/2.
    Round: Yellow Star
        - Traitor (Midround Traitor)
        - Abductors (Abductors)
        - Traitor (Latejoin Traitor)
        - Nuclear Operatives (Midround Nukeops)
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The Necropolis was destroyed, the tribe has fallen...

The Ash Walker Tribe managed to perform 16 sacrifices to the Necropolis. From this, the Necropolis produced 11 Ash Walker eggs.
Frontier Militia:
The members were:

Team had following objectives:
Objective #1: Hired by ShadyCigs. Figure out who is abusing the "ShadyCigs Deluxe" Machine. Reclaim the owed fees Success!
The Frontier Militia was successful!
Mothership Rho team failed its mission.
The abductors of Mothership Rho were:
mrjafar was Floella Roberts the Abductor Scientist and survived as Mothership Rho Scientist
excalibot was Brandon Olphert the Abductor Agent and survived as Mothership Rho Agent
Objective #1: Experiment on 6 humans. Fail.
BALDS Operatives:
Syndicate Major Victory!
BALDS operatives have destroyed Garbage Monkey Fifty-One!

The syndicate operatives were:

(Syndicates used 195 TC) [CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Assault Pod Targeting Device (26% off!)
22 TC
Use this to select the landing zone of your assault pod. Normally costs 30 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Surplus Smart-SMG (Flukie)
2 TC
A failed experimental 'smart gun'. The use of .160 rocket propelled projectiles resulted in reduced stopping power but increased overally accuracy so long as the shooter vaguely aimed towards their target. The relative increase in operator effort from absurd recoil contradicted advertized advantages, resulting in poor market performance. However, there sure are a lots still lying around in poorly secured warehouses. So we took them. And now you can have them. If you REALLY want it. All I'm saying is: good luck.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without compromising lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Chameleon Module
1 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Anti-Materiel Sniper Rifle Briefcase (Hard) (27% off!)
13 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie. Normally costs 18 TC. All sales final. As seen on TV.
]
[.50 BMG Magazine (AMSR)
2 TC
An additional standard 6-round magazine for use with .50 sniper rifles.
x3]
[.50 BMG Incendiary Magazine (AMSR)
3 TC
A 6-round magazine of incendiary ammo. Sets your enemies ablaze, along with everyone else next to them!
x2]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
The abductees were:
familyguyfunny was Eden Greiner the Scientist and died
Objective #1: You know that the goliath has perished. Hold a seance to call him from the spirit realm. Success!
The Abductee was successful!

krookodilehunter was Nyla Foster the Assistant and survived
Objective #1: Ignore anything in a set of 4, they don't exist. Success!
The Abductee was successful!

noxvs was Zoe Graves the Captain and died as Vietteria Pastellina
Objective #1: You know that the monkey (288) has perished. Hold a seance to call them from the spirit realm. Success!
The Abductee was successful!

thatcat was Solves-Few-Crimes the Detective and died
Objective #1: Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds. Success!
The Abductee was successful!

mythicjavelin was Silence Of A Different Kind the Mime and died
Objective #1: No matter how they say it, other people keep mispronouncing your name. Be sure to correct them whenever possible. Success!
The Abductee was successful!

The brainwashed victims were:
familyguyfunny was Eden Greiner the Scientist and died
Objective #1: This station must be flooded with slimes, the more the merrier! Preferably not rabid ones, since dead people can't enjoy the SLIME TOPIA! Success!
The Brainwashed Victim was successful!

noxvs was Zoe Graves the Captain and died as Vietteria Pastellina
Objective #1: You are a human agent working for Abductors. You must assist the mothership with capturing individuals for experimentation and augmentation. Listen to the agents of the mothership. Success!
The Brainwashed Victim was successful!

The traitors were:
DeadMan00 was Long Johnson the Atmospheric Technician and died

Long Johnson was a specialist from Cybersun Industries.

Objective #1: Steal the hypospray. Fail.
Objective #2: Steal any set of secret documents of any organization. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

typhnox was Imitates-The-Lizards the Prisoner and died

Imitates-The-Lizards was a Gorlex Marauder.
(used 20 TC) [Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

baby10001 was Gud Boyington the Roboticist and survived

Gud Boyington was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Steal the Blackbox. Fail.
Objective #2: Steal the Captain's jetpack. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Anne Warren, intelligence, drab, chapel
The code responses were: firesuits, Geneticist, harebells
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 54132 credits collected by crew this shift.
An average of 902.2 credits were collected.
The most affluent crew member at shift end was John Swoozleman with 6244 cr!