Round ID:
262552 Map:
MetaStation Shift Duration:
32 minutes and 8 seconds Station Integrity:
Destroyed Total Population:
58 Evacuation Rate:
33 (56.9%) (on emergency shuttle):
24 (41.4%) Survival Rate:
34 (58.6%) First Death:
Gonk, Botanist, at Supermatter Engine (168,153,2). Damage taken: 0/5.5/15/0. Round: Orange Star
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Blood Brothers (Roundstart Blood Brothers)
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Nuclear Operatives (Roundstart Nukeops)
Truth Nuke Operative #8 (Played by: pingytalk) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The blood brothers were:
- trexter555 was Kraven Lockharte the Chemist and died
- BastardBlaster was Li Wei the Chief Medical Officer and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Assassinate Cruz Nayarit, the Chemist.
Success!Objective #3: Steal a sliver of a supermatter crystal.
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Lockharte & Wei have failed! The blood brothers were:
- mythicjavelin was Silence Of A Different Kind the Mime and survived
- cheefo was Gonk the Botanist and had their body destroyed
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Assassinate Barak Williams, the Shaft Miner.
Success!Objective #3: Steal a sliver of a supermatter crystal.
Fail.Objective #4: Steal an ablative trenchcoat.
Success!Objective #5: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Kind & Gonk have failed! Syndicate Major Victory!Truth Nuke operatives have destroyed we're gonna DIE bro!- nohaxjustpi was Shadow Truth Nuke the Operative and survived
- baby10001 was Emo Truth Nuke the Operative and survived
- glu was Glu Truth Nuke the Operative and survived
- kuriketto was Overlord Suspiciously Disk Shaped Throat Operative Truth Nuke the Operative and survived
- Xzero314 was Red Ruby Truth Nuke the Operative and survived
- 0x0 was Dallas Truth Nuke the Operative and survived
- Cardboard_F0x was Havoc Truth Nuke the Operative and had their body destroyed
- pingytalk was Truth Nuke Operative #8 the Operative and survived
(Syndicates used 503 TC)
[
Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.][
X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Do not taunt.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Gloves of the North Star (50% off!)
4 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.x2][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Do not taunt.][
Operative Reinforcements (40% off!)
21 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.x5][
Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.][
Pump-Action Grenade Launcher Kit (Moderate)
14 TC
A weapon case containing a 40mm pump-action grenade launcher and a bandolier of 40mm grenades. Less versatile than the pneumatic grenade launcher kit, but no less dangerous. Though try to be careful about danger close. If you even care. A favourite of the Tiger Cooperative.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.x3][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x4][
X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Do not taunt.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.x2][
Operative Reinforcements (40% off!)
21 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Pump-Action Grenade Launcher Kit (Moderate)
14 TC
A weapon case containing a 40mm pump-action grenade launcher and a bandolier of 40mm grenades. Less versatile than the pneumatic grenade launcher kit, but no less dangerous. Though try to be careful about danger close. If you even care. A favourite of the Tiger Cooperative.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
40mm HE Shell Box (Grenade Launchers)
2 TC
A box of 40mm HE grenades for use with ballistic grenade launchers. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.x2][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Dardo-RE Rocket Propelled Grenade Launcher (Hard) (50% off!)
7 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to take your target out with a bang, or your money back! Comes with a bouquet of additional rockets! Normally costs 14 TC. All sales final. Check local laws for legality in region.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).]
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26032 credits collected by crew this shift.
An average of 448.828 credits were collected.
The most affluent crew member at shift end was Hydrain with 1702 cr!