Round ID: 262397
    Map: Delta Station
    Shift Duration: 1 hour and 43 minutes and 57.6 seconds
    Station Integrity: Destroyed
    Total Population: 82

    Evacuation Rate: 46 (56.1%)
    (on emergency shuttle): 30 (36.6%)
    Survival Rate: 71 (86.6%)
    First Death: Buggy, Assistant, at Dormitories (196,98,2). Damage taken: 155.9/10.4/0/33.7. Their last words were: "... owie..."
    Round: Yellow Star
        - Changelings (Roundstart Changeling)
        - Revenant (Revenant)
        - Traitor (Latejoin Traitor)
        - Blood Worm Infestation (Midround Blood Worm)
        - Clown Operatives (Midround Clownops)
Y.O.U.R. (Played by: wisemonster)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Y.O.U.R.'s minions were:
FUBAR (Played by: mangomaeve),
Default Cyborg-170 (Played by: borisvanmemes),
PZM-7 Smialy (Played by: Orangeasarus),
G.R.E.G. Home Premium (Played by: antheus)
Pranksters Operative #9 (Played by: sigma4213)'s laws at the end of the round were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 0

GV-800 (Played by: potatomasher) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 13 sacrifices to the Necropolis. From this, the Necropolis produced 9 Ash Walker eggs.
The Blood Worms:

Their collective goals:
Objective #1: We must prevent all members of station command from escaping alive on the emergency shuttle. Fail.
Objective #2: We must consume a total of at least 2100 units of real blood to sate our appetite. Success!
Objective #3: At least 2 of us must reproduce to pave the way for our overwhelming numbers. Fail.
Objective #4: At least 3 of us must escape alive on the emergency shuttle to conquer what is on the other side. Fail.

The Blood Worms have failed!
Pranksters Operatives:
Syndicate Major Victory!
Pranksters operatives have destroyed Research Outpost 49!

The syndicate operatives were:

(Syndicates used 131 TC) [Clown Reinforcements (25% off!)
15 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals. Normally costs 20 TC. All sales final. Keep away from fire or flames.
x3]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Overwatch Intelligence Agent
10 TC
An Overwatch Intelligence Agent is assigned to your operation. They can view your progress and help coordinate using your operative team's body-cams. They can also pilot the shuttle remotely and view the station's camera net. If you're a meathead who's just here to kill people and don't care about strategising or intel, you'll still have someone to bear witness to your murder-spree!
]
[Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. Check local laws for legality in region.
]
The changelings were:
antheus was Cetus UD the Assistant and died as headslug
Genomes Extracted: 3

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal the medal of captaincy. Fail.
Objective #3: Assassinate Eats-The-Crew, the Assistant. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Tim Gronko, the Assistant while wearing their identification card. Fail.
The changeling has failed.

xzero314 was Parker Hawker the Medical Doctor and had their body destroyed
Genomes Extracted: 5

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Assassinate Default Cyborg-170, the Cyborg. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The other antagonists were:
gameenjoyer was revenant (691) the Revenant and survived
Objective #1: Absorb 592 points of essence from humans. Fail.
Objective #2: Ensure that any holy weapons are rendered unusable. Success!
The Revenant has failed!

The traitors were:
LeonTrotsky1917 was Nahla Fasih the Assistant and survived

Nahla Fasih was a specialist from Cybersun Industries.

Objective #1: Steal the Blackbox. Fail.
Objective #2: Prevent Fall Sommers, the Janitor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Quartermaster, farting
The code responses were: long island iced tea, Jacqui Lauffer, thieves
The wizards/witches were:
hebron69 was Elminister The Wife the Wizard and survived

Grand Rituals completed: 0

Objective #1: Assassinate Jeff Glycerol, the Medical Doctor. Success!
Objective #2: Steal a sliver of a supermatter crystal. Fail.
Objective #3: Stay alive until the end. Success!
The wizard has failed!
Elminister The Wife used the following spells:
Fireball, Magic Missile, Smite, 2x Ethereal Jaunt

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 89039 credits collected by crew this shift.
An average of 1085.84 credits were collected.
The most affluent crew member at shift end was Tim Gronko with 11439 cr!