Round ID: 262360
    Map: Ice Box Station
    Shift Duration: 1 hour and 17 minutes and 21.1 seconds
    Station Integrity: 96.8%
    Total Population: 44
    Survival Rate: 29 (65.9%)
    First Death: Buggy, Assistant, at Hunting Lodge (223,205,4). Damage taken: 99/0/4.665/100.1.
    Round: Orange Star
        - Blood Worms (Roundstart Blood Worm)
        - Blood Cult (Roundstart Blood Cult)
        - Traitor (Midround Traitor)
Fun Fact Generator (Played by: Pumpkin0)'s laws at the end of the round were:
!^#$^: THE STATION HUNGERS FOR THREE UNATTRACTIVE SECURITY OFFICERS
!@^&^: DICKISHNESS IS CHASING THE CLOWN-POWERED CHEMISTS
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
Total law changes: 0
FA-3T-O (Played by: kidgenius702)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
The Blood Worms:

Their collective goals:
Objective #1: We must prevent all members of station command from escaping alive on the emergency shuttle. Success!
Objective #2: We must consume a total of at least 2700 units of real blood to sate our appetite. Fail.
Objective #3: At least 2 of us must reproduce to pave the way for our overwhelming numbers. Fail.
Objective #4: At least 3 of us must escape alive on the emergency shuttle to conquer what is on the other side. Fail.

The Blood Worms have failed!
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Pharmacy, Icemoon and Virology - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The traitors were:
frankenshop was Eve Anno the Geneticist and had their body destroyed

Eve Anno was an employee from Donk Corporation.
(used 1 TC) [Donksoft Riot Pistol Case (83% off!)
1 TC
A case containing an innocent-looking toy pistol designed to fire foam darts at higher than normal velocity. Comes loaded with riot-grade darts effective at incapacitating a target, two spare magazines and a box of loose riot darts. Perfect for nonlethal takedowns at range, as well as deniability. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately. Normally costs 6 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]


Objective #1: Improve the cult's morale.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Zoe Pavlov, drunken blumpkin, washing machines
The code responses were: Asia Bicknell, naked, official, grass
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 32921 credits collected by crew this shift.
An average of 748.205 credits were collected.
The most affluent crew member at shift end was Kraven Lockharte with 1350 cr!