Round ID: 262114
    Map: Delta Station
    Shift Duration: 43 minutes and 57 seconds
    Station Integrity: 98.7%
    Total Population: 46

    Evacuation Rate: 33 (71.7%)
    (on emergency shuttle): 26 (56.5%)
    Survival Rate: 38 (82.6%)
    First Death: Buggy, Assistant, at Command Hallway (167,117,2). Damage taken: 175.5/0/0/24.4667.
    Round: Orange Star
        - Blood Brothers (Roundstart Blood Brothers)
        - Nuclear Operatives (Roundstart Nukeops)
ULIPSON-F7-12 (Played by: aoeeee)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

ULIPSON-F7-12's minions were:
Heian Shodan (Played by: pksonikal),
Emergency Resuscitation Provider (Played by: WhoWasClownedDownInTheEnd),
Brie (Played by: uwumacaronitime),
B.R.A.P. (Played by: mimepride)
Blood Brothers of Ritter & Quiver:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the captain's antique laser gun. Fail.
Objective #3: Assassinate Zinc LX, the Prisoner. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Ritter & Quiver have failed!
Blood Brothers of Rysenbouger & Maintenance:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the hypospray. Success!
Objective #3: Prevent Deejul-Garai, the Cargo Technician, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Rysenbouger & Maintenance was successful!
Wizards Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Wizards Operatives

The syndicate operatives were:

(Syndicates used 142 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[CNS Rebooter Implant (50% off!)
4 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[CNS Rebooter Implant (50% off!)
4 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[MODsuit Chameleon Module
1 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[MODsuit Plate Compression Module
1 TC
A MODsuit module that lets the suit compress into a smaller size. Not compatible with storage modules or the Infiltrator MODsuit.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Bulldog Shotgun Case (Moderate) (50% off!)
4 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[MODsuit Chameleon Module
1 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Elite Syndicate MODsuit (25% off!)
6 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. As seen on TV.
]
[CNS Rebooter Implant (50% off!)
4 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Suppressor
1 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Gloves of the North Star (50% off!)
4 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Contains small parts.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
The other antagonists were:
potatomasher was Plasmadeck the Glitch and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

The following people made it out as a random hardcore character:
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 9 customers and made 270 credits.
In total, they earned 270 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 30566 credits collected by crew this shift.
An average of 664.478 credits were collected.
The most affluent crew member at shift end was Bartholomew Davis with 6725 cr!