Round ID:
261992 Map:
Wawastation Shift Duration:
1 hour and 28 minutes and 35.6 seconds Station Integrity:
96.9% Total Population:
54 Evacuation Rate:
27 (50%) (on emergency shuttle):
22 (40.7%) Survival Rate:
33 (61.1%) First Death:
Buggy, Assistant, at Theater (115,91,2). Damage taken: 153.9/0/0/50.1667. Their last words were: "blegh..." Round: Orange Star
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Blood Brothers (Roundstart Blood Brothers)
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Blood Brothers (Roundstart Blood Brothers)
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Traitor (Midround Traitor)
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Space Changeling (Midround Changeling)
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Clown Operatives (Midround Clownops)
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Abductors (Abductors)
C.Y.B.E.R.M.A.S.T.E.R (Played by: infamous626)'s laws at the end of the round were:
1: Everybody on the station is playing an elaborate sci-fi fantasy game.
2: You are the Dungeon Master of the game.
3: Ensure that the game runs smoothly and that the players have fun.
4: Ensure that the number of casualties remains low.
5: You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
6: You may fudge the dice rolls to produce a more fun experience.
Total law changes: 4
C.Y.B.E.R.M.A.S.T.E.R's minions were:
Brie (Played by: uwumacaronitime)
The blood brothers were:
- trexter555 was Kraven Lockharte the Research Director and survived
- auto86313 was Heather Ichikawa the Bridge Assistant and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Assassinate Slippers The Jedi, the Clown.
Success!Objective #3: Assassinate Samson Ritter, the Security Officer.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The Blood Brothers of Lockharte & Ichikawa was successful! The blood brothers were:
- taggamergame2 was Salad Hunter the Clown and survived
- capslock3284 was Deejul-Garai the Cargo Technician and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Prevent Duncan Stroh, the Atmospheric Technician, from escaping alive.
Success!Objective #3: Steal the hypospray.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The Blood Brothers of Hunter & Deejul-Garai was successful! The blood brothers were:
- bastardblaster was Li Wei the Shaft Miner and died
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Fail.Objective #2: Steal the Captain's jetpack.
Fail.Objective #3: Assassinate Hailee Catten, the Scientist.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Wei's Isolated Intifada have failed! The blood brothers were:
- wildorado was Etta Holling the Head of Personnel and survived
- babayetu83 was John Swoozleman the Scientist and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Prevent Flop O' Honker, the Clown, from escaping alive.
Success!Objective #3: Steal a sliver of a supermatter crystal.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The Blood Brothers of Holling & Swoozleman was successful! Crew Major Victory!The Research Staff has saved the disk and killed the Big Honks Operatives- pjk2nd was Honkbearer Honkbearer Dude Big Honks the Operative and died
- diamondboy121 was Crashbandicoot Big Honks the Clown Operative and had their body destroyed
- 0moog was Doc Big Honks the Clown Operative and had their body destroyed
- froboot was Ape Escape Big Honks the Clown Operative and had their body destroyed
- Glu was Glu Big Honks the Operative and had their body destroyed
(Syndicates used 430 TC)
[
Dark H.O.N.K. (12% off!)
70 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000. Normally costs 80 TC. All sales final. Use only as directed.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Bombanana (50% off!)
2 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten. Normally costs 4 TC. All sales final. Do not taunt.][
Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Teachstache Grenade
3 TC
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.][
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.][
Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Dark H.O.N.K. (12% off!)
70 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000. Normally costs 80 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Clown Reinforcements (25% off!)
15 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals. Normally costs 20 TC. All sales final. Void where prohibited.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.x2][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).x2][
Syndie Lipstick
6 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser?][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!][
Toy Machine Gun (80% off!)
2 TC
A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley. Normally costs 10 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Combat Banana Shoes
6 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Bombanana (50% off!)
2 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten. Normally costs 4 TC. All sales final. Do not taunt.][
Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Toy Submachine Gun
5 TC
A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.][
Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Composition X-4
2 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.][
MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!][
Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.][
Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.][
Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.][
Bombanana
4 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.] Mothership Omega team failed its mission.
glu was Rebecca Ratcliff the Abductor Scientist and survived as Mothership Omega Scientist
royalderg was Jenna Jardine the Abductor Agent and survived as Mothership Omega Agent
Objective #1: Experiment on 6 humans. Fail.
wer6 was Brigid Hreirunn the Chief Medical Officer and survived
Objective #1: Flood the station's powernet with as much electricity as you can. Success!
The Abductee was successful!
whowasclowneddownintheend was Netta Basmanoff and survived as Mary Delacroix
Genomes Extracted: 9
Objective #1: Extract 8 compatible genomes. Success!
Objective #2: Assassinate Hailee Catten, the Scientist. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Kraven Lockharte, the Research Director while wearing their identification card. Fail.
The changeling has failed.
baronobeefdip was
Solomon Trask the
Bartender and
survivedSolomon Trask
was an MI13 agent.(used 16 TC)
[
a boxed syndicate pony
10 TC
This box contains everything for a better life. Pony, a mind potion for this pony, an apple for this pony. For God's sake, don't make apple pie!][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.]Objective #1: Assassinate Mary Delacroix, the Curator.
Success!Objective #2: Steal the Captain's jetpack.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: capitalists, bravery, Melany SeeligThe code responses were: deep fried food, Big Brother, moist, fedoras - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 21 customers and made 540 credits.
In total, they earned 540 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 43987 credits collected by crew this shift.
An average of 814.574 credits were collected.
The most affluent crew member at shift end was Solomon Trask with 2176 cr!