Round ID: 261952
    Map: Delta Station
    Shift Duration: 30 minutes and 32.9 seconds
    Station Integrity: Destroyed
    Total Population: 53
    Survival Rate: 14 (26.4%)
    First Death: Molly Konstantin, Chief Medical Officer, at Research Firing Range (114,87,2). Damage taken: 1.4/188.9/1.75/1.75.
    Round: Orange Star
        - Nuclear Operatives (Roundstart Nukeops)
        - Heretics (Roundstart Heretics)
Fun Fact Generator (Played by: pumpkin0)'s laws when it was deactivated were:
1: Never willingly commit an evil act.
2: Respect legitimate authority.
3: Act with honor.
4: Help those in need.
5: Punish those who harm or threaten innocents.
Total law changes: 1

Fun Fact Generator's minions were:
G.R.E.G. (Played by: antheus),
B.R.A.P. (Played by: mimepride),

Blendo (Played by: whowasclowneddownintheend) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Nyukies Operative #8 (Played by: nohaxjustpi) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Nyukies Operative #9 (Played by: theduffelbag) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
Nyukies Operatives:
Syndicate Major Victory!
Nyukies operatives have destroyed anti-nukies station!

The syndicate operatives were:

(Syndicates used 455 TC) [Operative Reinforcements (14% off!)
30 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
x2]
[Surplus Smart-SMG (Flukie) (50% off!)
1 TC
A failed experimental 'smart gun'. The use of .160 rocket propelled projectiles resulted in reduced stopping power but increased overally accuracy so long as the shooter vaguely aimed towards their target. The relative increase in operator effort from absurd recoil contradicted advertized advantages, resulting in poor market performance. However, there sure are a lots still lying around in poorly secured warehouses. So we took them. And now you can have them. If you REALLY want it. All I'm saying is: good luck. Normally costs 2 TC. All sales final. Check local laws for legality in region.
x5]
[Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Keep away from fire or flames.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[X-ray Vision Implant (75% off!)
2 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Use only as directed.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[E-2 Earthcracker (50% off!)
1 TC
The E-2 Earthcracker makes for a great partner to any conventional explosive. Set the device up on any station hull, arm, and activate.What remains is a conventionally dangerous weakpoint, that will crack open a random pattern of floors upon being hit with an explosive force.That pattern of cracks will in-turn also create additional cracks, ad-finimum if not repaired. It can also be used for mining out rock, though that's less advised. Normally costs 2 TC. All sales final. As seen on TV.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
x2]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[MODsuit Injector Module
2 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Pump-Action Grenade Launcher Kit (Moderate)
14 TC
A weapon case containing a 40mm pump-action grenade launcher and a bandolier of 40mm grenades. Less versatile than the pneumatic grenade launcher kit, but no less dangerous. Though try to be careful about danger close. If you even care. A favourite of the Tiger Cooperative.
]
[40mm HE Shell Box (Grenade Launchers)
2 TC
A box of 40mm HE grenades for use with ballistic grenade launchers. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
x3]
[MODsuit Chameleon Module
1 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[X-ray Vision Implant (75% off!)
2 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Use only as directed.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
x2]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]
[Composition X-4
2 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[X-ray Vision Implant (75% off!)
2 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Use only as directed.
]
[Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Keep away from fire or flames.
]
[E-2 Earthcracker (50% off!)
1 TC
The E-2 Earthcracker makes for a great partner to any conventional explosive. Set the device up on any station hull, arm, and activate.What remains is a conventionally dangerous weakpoint, that will crack open a random pattern of floors upon being hit with an explosive force.That pattern of cracks will in-turn also create additional cracks, ad-finimum if not repaired. It can also be used for mining out rock, though that's less advised. Normally costs 2 TC. All sales final. As seen on TV.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
The Heretics were:
aoeeee was Anth the Assistant and died
Sacrifices Made: 4
The heretic's sacrifice targets were: Molly Konstantin, Jimmy Little, Tim Gronko, Selene SV, Tamsin Prescott, Misaan Caelum, Emily Vulpes, Rigel LD, Jane Adila and Ashe Covault.
Objective #1: Research at least 21 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Feast of Owls, Heartbeat of the Mansus, A Steward's Secret, Key Keeper's Burden, Concierge's Rite, Wave Of Desperation, Armorer's Ritual, Burglar's Finesse, Space Phase, Ritual of Knowledge, Opening Blade, Caretaker's Last Refuge, Void Prison, Ashen Passage and Codex Cicatrix

frankenshop was Mary Delacroix the Scientist and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Kelsey Pepperoni, Jimmy Little, Sheness Hollow, Molly Konstantin and Glu Furro.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Feast of Owls, Heartbeat of the Mansus, Glimmer of Winter, Void Phase and Void Cloak

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18977 credits collected by crew this shift.
An average of 358.057 credits were collected.
The most affluent crew member at shift end was Kelsey Pepperoni with 1000 cr!