Round ID:
261508 Map:
NebulaStation Shift Duration:
33 minutes and 32.7 seconds Station Integrity:
98.7% Total Population:
45 Evacuation Rate:
8 (17.8%) (on emergency shuttle):
5 (11.1%) Survival Rate:
31 (68.9%) First Death:
Mythril XXXI, Cargo Technician, at Arrival Shuttle (134,130,3). Damage taken: 0/0/0/0. Round: Orange Star
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Nuclear Operatives (Roundstart Nukeops)
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Blood Brothers (Roundstart Blood Brothers)
Allied Mastercomputer (Played by: bigsteve63)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear operatives are not human. Members of the crew of Bioresearch Station 13 are human.
Total law changes: 1
Oppenheimer Operative #4 (Played by: finder559) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Oppenheimer Operative #6 (Played by: the1sttyrant) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Cyborg-476 (Played by: vect0r) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Cyborg-777 (Played by: vect0r) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Syndicate Insignificant Victory!Oppenheimer operatives failed to destroy Bioresearch Station 13 or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?- mentaldecayed was Crimer Oppenheimer the Operative and survived
- glu was Glu Oppenheimer the Operative and survived
- notinu was Director Freeman Oppenheimer the Operative and had their body destroyed
- finder559 was Oppenheimer Operative #4 the Operative and survived
- Jennifer Hawkings was Criminal Oppenheimer the Operative and survived
- the1sttyrant was Oppenheimer Operative #6 the Operative and died
(Syndicates used 317 TC)
[
Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters.][
Dark Gygax Support Duffel Bag
4 TC
A duffel bag containing ammo for isx full reloads of the scattershot exosuit weapon, which is equipped on standard Dark Gygax exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.][
Syndicate Combat Medical Suite (80% off!)
3 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation. Normally costs 15 TC. All sales final. Void where prohibited.][
Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Keep away from fire or flames.][
Overwatch Intelligence Agent (25% off!)
9 TC
An Overwatch Intelligence Agent is assigned to your operation. They can view your progress and help coordinate using your operative team's body-cams. They can also pilot the shuttle remotely and view the station's camera net. If you're a meathead who's just here to kill people and don't care about strategising or intel, you'll still have someone to bear witness to your murder-spree! Normally costs 12 TC. All sales final. Void where prohibited.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).x2][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Double-Bladed Energy Sword Case (Very Hard) (27% off!)
13 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Use only as directed.][
Syndicate Combat Medical Suite (80% off!)
3 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation. Normally costs 15 TC. All sales final. Void where prohibited.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Syndicate Ordnance Laboratory Access Card
30 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.][
Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Double-Bladed Energy Sword Case (Very Hard) (27% off!)
13 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Use only as directed.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.] The blood brothers were:
- ezra4709 was Parker Enstern the Paramedic and survived
- 0x0 was Sydney McKraken the Medical Doctor and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Steal any set of secret documents of any organization.
Success!Objective #3: Steal a functional AI.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Enstern & McKraken have failed! The blood brothers were:
- trexter555 was Kraven Lockharte the Research Director and survived
- metalclone was Brad Fudder the Station Engineer and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Steal an ablative trenchcoat.
Success!Objective #3: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console).
Success!The Blood Brothers of Lockharte & Fudder was successful!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 3 customers and made 60 credits.
In total, they earned 60 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 19238 credits collected by crew this shift.
An average of 427.511 credits were collected.
The most affluent crew member at shift end was Mimi Avanzini with 1375 cr!
Total Achievements Earned: 1!
emceelees was Fridge Bickerson, as potted plant, who earned the 'How Do I Switch Hands???' achievement at Starboard Primary Hallway!