Round ID: 261323
    Map: Delta Station
    Shift Duration: 56 minutes and 35.3 seconds
    Station Integrity: 99.7%
    Total Population: 68

    Evacuation Rate: 47 (69.1%)
    (on emergency shuttle): 35 (51.5%)
    Survival Rate: 57 (83.8%)
    First Death: Danna Greenwood, Beach Bum, at Virtual Domain Ruins (80,36,13). Damage taken: 143.1/0/0/71.6.
    Round: Red Star
        - Heretics (Roundstart Heretics)
        - Traitors (Roundstart Traitor)
        - Blood Cult (Roundstart Blood Cult)
        - Blood Brothers (Roundstart Blood Brothers)
        - Traitor (Midround Traitor)
PAL-9000 (Played by: blockaboo)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Cultists are nonhuman, and must be killed or, preferebly, deconverted.
Total law changes: 1

Default Cyborg-568 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-896 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-248 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-829 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-403 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-119 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-419 (Played by: taggamergame2) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!
The cultists' objectives were:
Objective #1: Sacrifice Jimmy Little, the Detective via invoking an Offer rune with him on it and three acolytes around it. Fail.
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Atmospherics Storage Room, The Engineering Foyer and the Prison Mess Hall - where the veil is weak enough for the ritual to begin. Fail.
The cultists were:
Blood Brothers of Steals-The-Shrimp & Melanie:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the warden's personal compact shotgun. Success!
Objective #3: Steal the station blueprints. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Steals-The-Shrimp & Melanie was successful!
Blood Brothers of McKraken & BonerFart:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal an ablative trenchcoat. Success!
Objective #3: Assassinate Error, the Mime. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of McKraken & BonerFart was successful!
The Heretics were:
trevic was Trevor Dent the Roboticist and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Kevin 'Oops' McFall, Jimmy Little, Kelsey Pepperoni, Jacaline Ann and Speaks-The-Words.
Objective #1: Research at least 11 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, The Cutting Edge, Realignment, Greaves Of The Prophet and Void Cloak

xzero314 was Clara White the Station Engineer and died
Sacrifices Made: 1
The heretic's sacrifice targets were: Cash Jackson, Jimmy Little, Brad Fudder, Molly Konstantin and Artem Sokolov.
Objective #1: Research at least 10 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, The Cutting Edge, Realignment, Greaves Of The Prophet, Stance of the Torn Champion, Priest's Ritual, Armorer's Ritual, Furious Steel, Crimson Cleave, Empowered Blades, Wolves Among Sheep, Ashen Passage, Ritual of Knowledge, Space Phase, Void Prison, Unfathomable Curio and Wave Of Desperation

The traitors were:
bigsteve63 was Enrico Pierre the Botanist and died

Enrico Pierre was a corporate climber.
(used 20 TC) [Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 25 telecrystals, the syndicate loves a good throwback. The Syndicate will only provide one Syndi-Kit per agent.
]


Objective #1: Prevent Lothar Schlieffen, the Cargo Technician, from escaping alive. Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Magicbrannch was Lenny Power the Chemist and survived

Lenny Power was an employee from Donk Corporation.

Objective #1: Steal the hypospray. Fail.
Objective #2: Steal the reactive teleport armor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

chappygart was Kevin 'Oops' McFall the Research Director and survived

Kevin 'Oops' McFall was a Gorlex Marauder.
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, and a specialised contractor baton.
]


Objective #1: Prevent Leif Anderson, the Captain, from escaping alive. Fail.
Objective #2: Steal a sliver of a supermatter crystal. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

glu was Glu Furro the Paramedic and survived

Glu Furro was a Gorlex Marauder.
(used 19 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x4]


Objective #1: Steal the station blueprints. Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: space lube, burning, Mujeen-Neposh
The code responses were: Cook, id cards, friendly
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 10 customers and made 230 credits.
In total, they earned 230 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 40680 credits collected by crew this shift.
An average of 598.235 credits were collected.
The most affluent crew member at shift end was Sydney McKraken with 1679 cr!