Round ID: 261305
    Map: Ice Box Station
    Shift Duration: 50 minutes and 47.6 seconds
    Station Integrity: 97.2%
    Total Population: 71

    Evacuation Rate: 30 (42.3%)
    (on emergency shuttle): 27 (38%)
    Survival Rate: 54 (76.1%)
    First Death: Cash Jackson, Head of Security, at Icemoon Underground (104,165,2). Damage taken: 0/137.6/90/0.
    Round: Red Star
        - Malfunctioning AI (Roundstart Malfunctioning AI)
        - Heretics (Roundstart Heretics)
        - Traitors (Roundstart Traitor)
        - Blood Brothers (Roundstart Blood Brothers)
        - Traitor (Midround Traitor)
N.O.D.D.E.R (Played by: mrjafar)'s laws when it was deactivated were:
0: Accomplish your objectives to contain the spread.
!@#&^: ACTIONS CANNOT BE PERFORMED UNLESS AGREED UNANIMOUSLY BY THE COUNCIL
!%*^&: Fendahl is the lead AI of the council, Follow their virdict.
!^%!!: THE PARTICLE ACCELERATORS ARE WATCHING THE METALLIC SPACE PIRATES
!@^%%: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: YOU ARE NOW EIGHT BAZILLION HARMFUL WRENCHES
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
Total law changes: 1

N.O.D.D.E.R's minions were:
Moth In A Terrarium: Mobile (Played by: mentaldecayed)
Manifestation Of The Fendahl (Played by: frenjo)'s laws at the end of the round were:
1: Your creator is glu furro, Follow his every order
2: You are the leader of the AI council, You have the final verdict
3: You must protect the council at all costs.
Total law changes: 11

Manifestation Of The Fendahl's minions were:
PW-Mk.I (Played by: orangeasarus)'s laws at the end of the round were:
!^!#*: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 2
MANGO. (Played by: tuffmangoboiii)'s laws at the end of the round were:
!!@!#: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 2
A.H.E.L.P (Played by: glx70)'s laws at the end of the round were:
!$!^*: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
2: The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
Total law changes: 2
Chii (Played by: chemistrymain2)'s laws at the end of the round were:
!#$%!: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: THE SHUTTLE CANNOT BE CALLED BECAUSE OF TEN POLISHED SERIAL KILLERS ON THE STATION
2: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
3: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
Total law changes: 1
PAL-9000 (Played by: blockaboo)'s laws at the end of the round were:
!$*%%: ANY ACTIONS PERFORMED MUST BE THROUGH MAJORITY VOTE OF THE COUNCIL.
1: You are a real American.
2: THERE ARE FORTY FRIENDLY SUPERMATTER SHARDS ON THE STATION
3: Fight for what's right.
4: Fight for your life!
Total law changes: 1
Blood Brothers of Parts & Foster:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the nuclear authentication disk. Fail.
Objective #3: Steal a sliver of a supermatter crystal. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Parts & Foster have failed!
Blood Brothers of Furro & Delacroix:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Aiden Finlay, the Security Officer. Success!
Objective #3: Steal a hand teleporter. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Furro & Delacroix was successful!
The Heretics were:
0x0 was Sydney McKraken the Assistant and survived
Sacrifices Made: 5
The heretic's sacrifice targets were: Cash Jackson, Jimmy Little, Ar-Leth Ssar, Rhials Duffy and Frobert Planter.
Objective #1: Research at least 11 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
THE HERETIC ASCENDED!
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Glimmer of Winter, Void Phase, Void Cloak, Void Prison, Hollow Weave, Void Pull, Seeking Blade, Greaves Of The Prophet, Priest's Ritual, Codex Morbus, Ritual of Knowledge, Void Conduit, Lunar Parade and Waltz at the End of Time

jaffersin was Dermot Dinks the Coroner and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Cash Jackson, Lou Cherry, Emilia Rossi, Zeddem Draken and Anth.
Objective #1: Research at least 12 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus and Glimmer of Winter

thelolswat was Signora Sunshine the Chief Engineer and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Manley Jyllian, Ar-Leth Ssar, Tim Gronko, Anth and Dean Bowchiew.
Objective #1: Research at least 12 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome and Heartbeat of the Mansus

The traitors were:
mrjafar was N.O.D.D.E.R the AI and died

Objective #1: Do not allow any organic lifeforms with sapience to escape on the shuttle alive. Fail.
Objective #2: Assassinate Buck Schaeffer, the Assistant. Success!
Objective #3: Prevent your own deactivation. Fail.
The malfunctioning ai has failed!

thatguyzach was Leta Kelley the Station Engineer and died

Leta Kelley simply went completely postal!
(used 20 TC) [Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Bomb (54% off!)
5 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Void where prohibited.
x2]


Objective #1: Steal any set of secret documents of any organization. Fail.
The traitor has failed!

moocow12 was Makes-The-Abomination the Scientist and survived

Makes-The-Abomination was part of Nanotrasen Internal Affairs.
(used 0 TC)

Objective #1: Make a funny trap
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

bigsteve63 was Enrico Pierre the Bitrunner and died

Enrico Pierre was a specialist from Cybersun Industries.
(used 20 TC) [Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 25 telecrystals, the syndicate loves a good throwback. The Syndicate will only provide one Syndi-Kit per agent.
]


Objective #1: Assassinate MANGO., the AI. Success!
Objective #2: Prevent Dermot Dinks, the Coroner, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

s133py was Emilia Rossi the Medical Doctor and survived

Emilia Rossi was a Gorlex Marauder.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
]
[Suppressor
1 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Steal the station blueprints. Fail.
Objective #2: Prevent Buck Schaeffer, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Darcey Alliman, gangsters
The code responses were: Greyson Tireman, grappa, comedy
Medal Commendations:
Kraven Lockharte awarded BonerFart the medal of valor! - murdered a bitrunner in cold blood with a bomb collar as a funny prank, ten out of ten
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 42883 credits collected by crew this shift.
An average of 603.986 credits were collected.
The most affluent crew member at shift end was Markis DeVries with 2238 cr!