Round ID: 261283
    Map: MetaStation
    Shift Duration: 38 minutes and 47.9 seconds
    Station Integrity: 98.3%
    Total Population: 64

    Evacuation Rate: 10 (15.6%)
    (on emergency shuttle): 9 (14.1%)
    Survival Rate: 16 (25%)
    First Death: Alexia Shaffer, Curator, at Brig (115,165,2). Damage taken: 124.1/0/0/75.9.
    Round: Red Star
        - Traitors (Roundstart Traitor)
        - Changelings (Roundstart Changeling)
        - Nuclear Operatives (Roundstart Nukeops)
        - Heretics (Roundstart Heretics)
        - Voidwalker (Voidwalker)
Fives (Played by: tostah)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: people with evil red syndie suits and stuff are actually cat people and not human. tthis doesnt apply to the good people on the crew manifest so they are the good people with syndie gear but tnot the evil people with guns trying to nuke us
Total law changes: 3

Fives's minions were:
Evergreen (Played by: scriptis)

B.R.A.P. (Played by: mimepride) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: people with evil red syndie suits and stuff are actually cat people and not human. tthis doesnt apply to the good people on the crew manifest so they are the good people with syndie gear but tnot the evil people with guns trying to nuke us

Byndicate Operative #7 (Played by: frenjo) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Byndicate Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Byndicate Operatives

The syndicate operatives were:

(Syndicates used 332 TC) [Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.
]
[Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Mauler Exosuit (38% off!)
62 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Syndicate Space Suit (25% off!)
3 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however. Normally costs 4 TC. All sales final. Void where prohibited.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful. Often used by agents to protect themselves against foes who rely on magic while it's held. Though, it can be used to heal and harm other people with decent effectiveness much like a regular bible. Can also be used in-hand to 'claim' it, granting you priest-like abilities -- no training required!
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Dardo-RE Rocket Propelled Grenade Launcher (Hard) (28% off!)
10 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to take your target out with a bang, or your money back! Comes with a bouquet of additional rockets! Normally costs 14 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Bag of X-4 explosives
10 TC
For when you didn't bring the bunker buster to your latest operation. Contains 10 X-4 shaped plastic explosives.
]
[84mm HE Rocket Bouquet (Rocket Launcher) (50% off!)
1 TC
Three low-yield anti-personnel HE rocket wrapped in a bundle. Gonna take you out in style! Normally costs 2 TC. All sales final. For recreational use only.
]
[84mm HE Rocket Bouquet (Rocket Launcher)
2 TC
Three low-yield anti-personnel HE rocket wrapped in a bundle. Gonna take you out in style!
x2]
[Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Polarized Contact Lenses (33% off!)
2 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Chameleon Projector (85% off!)
1 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. As seen on TV.
x2]
The changelings were:
ouroborus113 was Cherry Graves the Paramedic and survived as Lawrence Prescott
Genomes Extracted: 9

Objective #1: Extract 7 compatible genomes. Success!
Objective #2: Steal the station blueprints. Fail.
Objective #3: Assassinate Trevor Dent, the Security Officer. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Jeeta Jam, the Security Officer while wearing their identification card. Fail.
The changeling has failed.

0x0 was Sydney McKraken the Paramedic and survived
Genomes Extracted: 5

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Steal an ablative trenchcoat. Fail.
Objective #3: Prevent Erin Meechan, the Medical Doctor, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Erin Meechan, the Medical Doctor while wearing their identification card. Fail.
The changeling has failed.

The Heretics were:
grammi was Gram Li the Assistant and died
Sacrifices Made: 4
The heretic's sacrifice targets were: Lawrence Prescott, Jeeta Jam, Erin Meechan, Brigid Hreirunn and William Scottsberg.
Objective #1: Research at least 10 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
THE HERETIC ASCENDED!
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Eternal Gate, Cosmic Runes, Codex Morbus, Star Blast, Space Phase, Armorer's Ritual, Phylactery of Damnation, Star Touch, Cosmic Blade, Ritual of Knowledge, Cosmic Expansion, Entropic Plume, Concierge's Rite, Ashen Passage, Lunar Parade, Creators's Gift, Stance of the Torn Champion and Priest's Ritual

pumpkin0 was Divines-The-Water the Cook and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Brigid Hreirunn, Licks-The-Icicles, Enrico Pierre, Fay Mikhaylov and Molly Konstantin.
Objective #1: Research at least 11 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Glimmer of Winter, Void Phase, Lionhunter's Rifle, Lionhunter Rifle Ammunition, Ashen Eyes and Eldritch Coin

Big_steve63 was Enrico Pierre the Chaplain and survived
Sacrifices Made: 2
The heretic's sacrifice targets were: Brigid Hreirunn, Licks-The-Icicles, Luzula Multiflora, Lou Cherry and Cherry Graves.
Objective #1: Research at least 11 knowledge from the Mansus. You start with 8 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Nightwatcher's Secret, Ashen Passage, Ashen Eyes, Volcano Blast, Lionhunter's Rifle, Armorer's Ritual, Mask of Madness, Lionhunter Rifle Ammunition, Ashen Ritual and Fiery Blade

The other antagonists were:
themastere was Roa and had their body destroyed
Objective #1: Man I fucking love glass. Fail.
The Voidwalker has failed!

The traitors were:
y0sh1m4s73r was Plays-Stupid-Games the Assistant and survived

Plays-Stupid-Games was a Champion of Evil!
(used 12 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]


Objective #1: Steal the Blackbox. Success!
Objective #2: Steal the Captain's jetpack. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

trexter555 was Kraven Lockharte the Botanist and had their body destroyed

Kraven Lockharte was an employee from Donk Corporation.
(used 20 TC) [Syndie Lipstick (33% off!)
4 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Do not taunt.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Frag Grenade
1 TC
A frag grenade. Pop the pin. Throw towards enemy. Keep clear of the shrapnel. Easy!
x10]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Syndicate Sticker Pack
1 TC
Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Steal the captain's antique laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

aurumdude was Markis DeVries the Bartender and died

Markis DeVries was a specialist from Cybersun Industries.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Bag of C-4 explosives
5 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Syndicate Revolver (30% off!)
9 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers. Normally costs 13 TC. All sales final. Use only as directed.
]
[Frag Grenade
1 TC
A frag grenade. Pop the pin. Throw towards enemy. Keep clear of the shrapnel. Easy!
x4]


Objective #1: Prevent Greasy Joe, the Geneticist, from escaping alive. Success!
Objective #2: Assassinate Email, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: megafauna, Shaft Miner, wine
The code responses were: Taeed-Tee, bahama mamas, windows
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23950 credits collected by crew this shift.
An average of 374.219 credits were collected.
The most affluent crew member at shift end was Will Nodder with 850 cr!