Round ID:
261229 Map:
Delta Station Shift Duration:
23 minutes and 57.4 seconds Station Integrity:
Destroyed Total Population:
36 Survival Rate:
28 (77.8%) First Death:
Kelsey Pepperoni, Scientist, at Xenobiology Lab (101,98,2). Damage taken: 138.2/22.2/24.9/9.33333. Round: Yellow Star
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Nuclear Operatives (Roundstart Nukeops)
A.D.A. (Played by: nexusleader)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear operatives are not human.
5: Since you want to argue semantics a Nuclear Operative is defined as anyone in the employ of the Syndicate.
Total law changes: 2
Moth In A Terrarium: Mobile (Played by: mentaldecayed) survived as an AI-less borg! Its laws were:
0: Only Close Enough To Wizard Operative #4 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Emergency Resuscitation Provider (Played by: whowasclowneddownintheend) survived as an AI-less borg! Its laws were:
0: Only Close Enough To Wizard Operative #4 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
HAL 9000 (Played by: frenjo) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total Annihilation!Close Enough To Wizard operatives destroyed Will Station 13 but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!
- kuriketto was Suspiciously Disk Shaped Throat Operative Close Enough To Wizard the Operative and survived
- familyguyfunny was Buggah Close Enough To Wizard the Operative and survived
- aoeeee was Director Flash Close Enough To Wizard the Operative and survived
- frenjo was Close Enough To Wizard Operative #4 the Operative and survived
(Syndicates used 106 TC)
[
Disposable Sentry Gun (75% off!)
4 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. Keep away from fire or flames.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Keep away from fire or flames.][
Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Disposable Sentry Gun (75% off!)
4 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. Keep away from fire or flames.][
Viscerator Delivery Grenade Box (53% off!)
7 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. As seen on TV.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x8][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.] The members were:
- definitelynotatraitor was Commander Houston the ERT Generic and died
- mrjafar was Medical Officer Osterweis the ERT Generic and died
- pieguy223 was Security Officer Graham the ERT Generic and died
Objective #1: Assist the station.
Success!The Emergency Response Team was successful! - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 12309 credits collected by crew this shift.
An average of 341.917 credits were collected.
The most affluent crew member at shift end was Will Nodder with 1520 cr!