Round ID: 261179
    Map: MetaStation
    Shift Duration: 33 minutes and 58.7 seconds
    Station Integrity: 99.7%
    Total Population: 52

    Evacuation Rate: 35 (67.3%)
    (on emergency shuttle): 31 (59.6%)
    Survival Rate: 41 (78.8%)
    First Death: Licks-The-Icicles, Security Officer, at Aft Primary Hallway (106,99,2). Damage taken: 212.4/35.2/3.13125/0.666667.
    Round: Orange Star
        - Blood Brothers (Roundstart Blood Brothers)
        - Nuclear Operatives (Roundstart Nukeops)
Inland Empire (Played by: trexter555)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Inland Empire's minions were:
Dusty (Played by: stevebalboni),
Emergency Resuscitation Provider (Played by: whowasclowneddownintheend),
G.R.E.G. (Played by: antheus),
Bishop (Played by: neuroplasty) (Deactivated)
Blood Brothers of Bath & Makes-The-Abomination:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal a hand teleporter. Success!
Objective #3: Steal any set of secret documents of any organization. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Bath & Makes-The-Abomination was successful!
Blood Brothers of Delacroix & Planter:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Lauren Graham, the Assistant. Success!
Objective #3: Steal the warden's personal compact shotgun. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Delacroix & Planter was successful!
Hydrogen Operatives Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Hydrogen Operatives Operatives

The syndicate operatives were:

(Syndicates used 138 TC) [CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Energy Sword (50% off!)
3 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Contains small parts.
]
[Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[10mm Hollow Point Magazine (Ansem) (25% off!)
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without compromising lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21904 credits collected by crew this shift.
An average of 421.231 credits were collected.
The most affluent crew member at shift end was Erika Haas with 1087 cr!