Round ID:
261157 Map:
NebulaStation Shift Duration:
43 minutes and 41.1 seconds Station Integrity:
98.7% Total Population:
47 Evacuation Rate:
15 (31.9%) (on emergency shuttle):
9 (19.1%) Survival Rate:
33 (70.2%) First Death:
Manus Liver Ripper, Shaft Miner, at Lavaland Wastes (162,54,4). Damage taken: 1.2/0/0/0. Round: Orange Star
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Nuclear Operatives (Roundstart Nukeops)
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Spies (Roundstart Spies)
C.Y.B.E.R.M.A.S.T.E.R (Played by: infamous626)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not human and must be killed at all cost.
Total law changes: 1
C.Y.B.E.R.M.A.S.T.E.R's minions were:
A.L.E.P.H. (Played by: The1stTyrant),
Default Cyborg-12 (Played by: decoy1240),
Emergency Resuscitation Provider (Played by: whowasclowneddownintheend)
DOOM BRINGERS OF DOOMMM Operative #9 (Played by: tostah)'s laws at the end of the round were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 0
DOOM BRINGERS OF DOOMMM Operative #6 (Played by: Gustlen) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
DOOM BRINGERS OF DOOMMM Operative #8 (Played by: glitchythenerd) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Syndicate Insignificant Victory!DOOM BRINGERS OF DOOMMM operatives failed to destroy U.S.S Better-Than-The-Catwalk-But-That's-Not-Really-Saying-Much or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?- uwuer was Chief Uwulia Moonwell DOOM BRINGERS OF DOOMMM the Operative and had their body destroyed
- 0x0 was Dallas DOOM BRINGERS OF DOOMMM the Operative and survived
- derpman3 was Serenity DOOM BRINGERS OF DOOMMM the Operative and survived
- nexusleader was Suspect DOOM BRINGERS OF DOOMMM the Operative and survived
- Pieguy223 was Emo DOOM BRINGERS OF DOOMMM the Operative and survived
- Gustlen was DOOM BRINGERS OF DOOMMM Operative #6 the Cyborg and died
- neuroplasty was DOOM BRINGERS OF DOOMMM Operative #7 the Operative and died
- glitchythenerd was DOOM BRINGERS OF DOOMMM Operative #8 the Operative and survived
- tostah was DOOM BRINGERS OF DOOMMM Operative #9 the Operative and survived
(Syndicates used 290 TC)
[
X-ray Vision Implant (75% off!)
2 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Not recommended for children.][
Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.][
Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.][
X-ray Vision Implant (75% off!)
2 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Not recommended for children.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.x2][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
Pre-Loaded Syndicate Intellicard
12 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...][
Syndicate AI Upgrade
4 TC
...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Bag of X-4 explosives (80% off!)
2 TC
For when you didn't bring the bunker buster to your latest operation. Contains 10 X-4 shaped plastic explosives. Normally costs 10 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.x2][
Smoke Grenades
2 TC
A box that contains five smoke grenades a smoke implant with three uses and a gas smask. For when you want to sow discord, vanish without a trace, or run with your arms awkwardly trailing behind you.][
Hat Crate
5 TC
Hat crate! Contains hats! HATS!!!][
Overwatch Intelligence Agent
12 TC
An Overwatch Intelligence Agent is assigned to your operation. They can view your progress and help coordinate using your operative team's body-cams. They can also pilot the shuttle remotely and view the station's camera net. If you're a meathead who's just here to kill people and don't care about strategising or intel, you'll still have someone to bear witness to your murder-spree!][
Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Do not taunt.][
Syndicate Sentience Potion (75% off!)
1 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x2][
Syndicate Smokes (50% off!)
1 TC
Strong flavor, dense smoke, infused with omnizine. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.] Trexter555 was Kraven Lockharte the Research Director and died
- They completed 7 bounties.
- They received the following rewards: Syndicate Revolver, Penbang, Makarov Pistol, Experimental Syndicate Teleporter, Bananium Energy Shield, Sleeping Carp Technique and Bombanana
Objective #1: Protect the station's research efforts.
Objective #2: Frame a crewmember for a crime.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
glu was Glu Furro the Chemist and died
- They completed 0 bounties.
Objective #1: Ensure at least some foreigners evacuate the station powerful.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
moocow12 was Makes-The-Abomination the Scientist and died
- They completed 0 bounties.
Objective #1: Maximize your kill count.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20937 credits collected by crew this shift.
An average of 445.468 credits were collected.
The most affluent crew member at shift end was Email with 1600 cr!