Round ID:
261148 Map:
MetaStation Shift Duration:
36 minutes and 11.1 seconds Station Integrity:
97.4% Total Population:
51 Evacuation Rate:
10 (19.6%) (on emergency shuttle):
7 (13.7%) Survival Rate:
34 (66.7%) First Death:
Avatar Of The Fendahl, Unassigned Crewmember, at CentCom Administrative Office (150,85,1). Damage taken: 0/0/0/0. Round: Orange Star
-
Nuclear Operatives (Roundstart Nukeops)
Z.A.K. (Played by: thatguyzach)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Z.A.K.'s minions were:
Moth In A Terrarium: Mobile (Played by: mentaldecayed),
G.R.E.G. (Played by: antheus)
We Will Explode Operative #5 (Played by: cyborg98) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
We Will Explode Operative #6 (Played by: chosenmuffin) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and stopped the We Will Explode Operatives!- buscatowner was Dude We Will Explode the Operative and survived
- finder559 was Tex We Will Explode the Operative and survived
- tuffmangoboiii was Kingpin Buggah We Will Explode the Operative and survived
- taggamergame2 was We Will Explode Operative #4 the Operative and survived as Noelle We Will Explode
- cyborg98 was We Will Explode Operative #5 the Operative and died
- chosenmuffin was We Will Explode Operative #6 the Cyborg and died
(Syndicates used 459 TC)
[
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Syndicate Revolver Case (Moderate)
14 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357.][
Bag of X-4 explosives
10 TC
For when you didn't bring the bunker buster to your latest operation. Contains 10 X-4 shaped plastic explosives.][
Viscerator Delivery Grenade Box (80% off!)
3 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Syndicate Revolver Case (Moderate)
14 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357.][
Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Do not taunt.x2][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
.357 Phasic Speed Loader (Revolver)
5 TC
A speed loader that contains seven additional .357 Magnum phasic rounds; usable with the Syndicate revolver. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!x3][
.357 Speed Loader (Revolver)
2 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Unlike field agents, operatives get a premium price for their speedloaders!][
Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.x2][
Viscerator Delivery Grenade Box (80% off!)
3 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!x3][
Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.][
12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.x2][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x4][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
12g Flechette Shells (Bulldog)
2 TC
An alternative 8-round flechette magazine for use in the Bulldog shotgun. Getting stopped by armor? Why not flechette? Turn meat and kevlar to tatters!x2][
Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Do not taunt.x5][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
12g Slug Drum (Bulldog)
2 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.x2][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Viscerator Delivery Grenade Box (80% off!)
3 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Frag Grenade Box
5 TC
A box containing 7 frag grenades. Simple. Destructive.][
12g Dragon's Breath Drum (Bulldog)
3 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'x2]
Will Nodder awarded Malloc B the robust security award!
- For probably going to survive, mabye.
Will Nodder awarded Wolframium XIX the medal of valor!
- Being mediocre at best
- Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18397 credits collected by crew this shift.
An average of 360.725 credits were collected.
The most affluent crew member at shift end was Will Nodder with 850 cr!
Total Achievements Earned: 2!
phosphyil was Lampithur, who earned the 'How Do I Switch Hands???' achievement at Emergency Shuttle!
decoy1240 was Holly Leech, who earned the 'How Do I Switch Hands???' achievement at Medbay Central!