Round ID: 257766
    Map: MetaStation
    Shift Duration: 2 hours and 1 minute and 23.5 seconds
    Station Integrity: 90%
    Total Population: 44

    Evacuation Rate: 25 (56.8%)
    (on emergency shuttle): 23 (52.3%)
    Survival Rate: 35 (79.5%)
    First Death: Hel-uae, Unassigned Crewmember, at Fore Maintenance (124,158,2). Damage taken: 208/14.3/0/0.
    Round: Yellow Alert
        - Blood Brothers (Roundstart Blood Brothers)
        - Traitor (Midround Traitor)
        - Traitor (Midround Traitor)
        - Traitor (Latejoin Traitor)
        - Nightmare (Nightmare)
        - Alien Infestation (Xenomorph)
Clarity (Played by: xzero314)'s laws at the end of the round were:
1: THE SHUTTLE CANNOT BE CALLED BECAUSE OF THREE CAT EARS ON THE STATION
2: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
3: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
4: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 6
The Blood Brothers of Clay & Sprout:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Aidan Jardine, the Chief Engineer. Success!
Objective #3: Assassinate Samantha Stardriver, the Medical Doctor. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Clay & Sprout was successful!
The Aliens were:
The other antagonists were:
terridavis was Hel-uae and died
Objective #1: Reveal the true nature of the shadows. Fail.
The Nightmare has failed!

The traitors were:
travelerhound was Maurene Barnes the Bartender and died

Maurene Barnes was an MI13 agent.
(used 19 TC) [Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Dart Pistol
4 TC
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
]
[EMP Flashlight
2 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]


Objective #1: Steal a hand teleporter Fail.
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

litberries was Sloan Underwood the Assistant and survived

Sloan Underwood was an employee from Waffle Corporation.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Suspicous Duffel Bag
2 TC
A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Prevent Maurene Barnes, the Bartender, from escaping alive. Success!
Objective #2: Assassinate Flimsy Steve, the Curator. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

jaidenscomputer was Matt Mrow the Cargo Technician and survived

Matt Mrow was a specialist from Cybersun Industries.
(used 20 TC) [Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Do not taunt.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x3]


Objective #1: Hijack the shuttle. Killing is not necessary, but possibly needed.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: vampires, vodka and tonic
The code responses were: Lawyer, carp, lotsa spaghetti
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 58172 credits collected by crew this shift.
An average of 1322.09 credits were collected.
The most affluent crew member at shift end was Carlos Ludwig with 6365 cr!