Round ID:
257759 Map:
Tramstation Shift Duration:
33 minutes and 5.3 seconds Station Integrity:
99% Total Population:
41 Evacuation Rate:
34 (82.9%) (on emergency shuttle):
33 (80.5%) Survival Rate:
39 (95.1%) First Death:
Dinky Doodle, Clown, at Station Asteroid (88,121,2). Damage taken: 124.4/0/0/85.9. Round: Yellow Alert
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Nuclear Operatives (Roundstart Nukeops)
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Traitor (Latejoin Traitor)
GR37 71D3 73D (Played by: bisar)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
GR37 71D3 73D's minions were:
Jo Robot (Played by: familyguyfunny)
Sagan Operative #4 (Played by: whowasclowneddownintheend) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Sagan Operatives- WebcomicArtist was Hotel Sagan the Operative and had their body destroyed
- Kaizerbuns was Director Jacket Sagan the Operative and had their body destroyed
- porkimus was Argo Sagan the Operative and had their body destroyed
- whowasclowneddownintheend was Sagan Operative #4 the Cyborg and died
(Syndicates used 100 TC)
[
Freedom Implant (60% off!)
2 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. Use only as directed.][
Codespeak Manual (33% off!)
2 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses. Normally costs 3 TC. All sales final. Check local laws for legality in region.][
Double-Bladed Energy Sword Case (Very Hard) (27% off!)
13 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Contains small parts.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).] The members were:
- brotherbeyond was General Robinson the ERT Generic and survived
- ifyadontknownowyaknow was Volunteer Shupe the ERT Generic and survived
Objective #1: Having heard the station's request for aid, assist the crew in defending themselves.
Success!The Frontier Militia was successful! terridavis was
Sean Fea the
Scientist and
survivedSean Fea
was a Gorlex Marauder.(used 15 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.]Objective #1: Assassinate Trey Torr, the Bitrunner.
Success!Objective #2: Steal a functional AI
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!The code phrases were: computers, Cargo TechnicianThe code responses were: testing lab, solar-powered
Alison Ivy awarded Johann Faust the excellence in medicine medal!
- Chemistry
- Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18529 credits collected by crew this shift.
An average of 451.927 credits were collected.
The most affluent crew member at shift end was Atik BG with 1693 cr!