Round ID: 257214
    Map: Delta Station
    Shift Duration: 34 minutes and 29.4 seconds
    Station Integrity: 95.5%
    Total Population: 53

    Evacuation Rate: 20 (37.7%)
    (on emergency shuttle): 19 (35.8%)
    Survival Rate: 36 (67.9%)
    First Death: Mike Haddad, Shaft Miner, at Lavaland Wastes (159,116,3). Damage taken: 79.1/37.4/0/62.6333.
    Round: Black Alert
        - Nuclear Operatives (Roundstart Nukeops)
        - Mass Traitors (Mass Traitors)
        - Traitor (Latejoin Traitor)
        - Changeling (Latejoin Changeling)
        - Traitor (Latejoin Traitor)
MalKe-2 (Played by: steelium)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Members of the Syndicate. And Nuclear Operatives are not human. Wearing a syndicate modsuit declares the wearer as not human.
Total law changes: 1

MalKe-2's minions were:

Random Antagonistic Machine (Played by: cencere) survived as an AI-less borg! Its laws were:
0: Only Thundercats Operative #5 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Thundercats Operative #4 (Played by: aurumdude) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Thundercats Operative #5 (Played by: nalyr) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Thundercats Operative #6 (Played by: TypicalRig) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Thundercats Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Thundercats Operatives

The syndicate operatives were:

(Syndicates used 385 TC) [Dark Gygax Exosuit (13% off!)
52 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters. Normally costs 60 TC. All sales final. Void where prohibited.
]
[Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Syndicate Sticker Pack
1 TC
Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.
x8]
[Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters.
]
[Assault Pod Targeting Device
30 TC
Use this to select the landing zone of your assault pod.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Sticker Pack
1 TC
Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.
]
[Mauler Exosuit (25% off!)
75 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. Check local laws for legality in region.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Clown Costume
4 TC
Nothing is more terrifying than clowns with fully automatic weaponry.
]
[Surplus Pinpointer
2 TC
Provides a surplus pinpointer, left over from the previous models that were abandoned in favor of a SAAS cloud-based PDA app.
]
The changelings were:
fatorangutan was Neeco Belyich the Station Engineer and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Assassinate Lacida Cultera, the Assistant. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The other antagonists were:
Orangeasarus was Agent 9 and had their body destroyed
The Syndicate Monkey was successful!

Homete was Guenter and had their body destroyed
The Syndicate Monkey was successful!

Wrathias62 was Koba and survived
The Syndicate Monkey was successful!

The traitors were:
jaygrimes was Mike Haddad the Shaft Miner and died

Mike Haddad was a Gorlex Marauder.
(used 9 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Kinetic Accelerator Pressure Mod (40% off!)
3 TC
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Normally costs 5 TC. All sales final. Do not taunt.
]


Objective #1: Assassinate Mark Griffiths, the Botanist. Fail.
Objective #2: Prevent Eugine Adrian Hynes, the Janitor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

liiiia was Johnny Goodtime the Botanist and died

Johnny Goodtime was an MI13 agent.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Infiltrator MODsuit (33% off!)
4 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. Use only as directed.
]


Objective #1: Prevent Erika Haas, the Medical Doctor, from escaping alive. Success!
Objective #2: Assassinate Erika Haas, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

glueball was Dusty Diamondback the Head of Personnel and survived

Dusty Diamondback was a terrorist from Waffle Corporation.
(used 10 TC) [Holoparasites (77% off!)
4 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Stimpack (60% off!)
2 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Keep away from fire or flames.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal a sliver of a supermatter crystal Fail.
The traitor has failed!

orangeasarus was Lucian Lunae the Paramedic and died

Lucian Lunae was a specialist from Cybersun Industries.
(used 20 TC) [Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Makarov Pistol Case (85% off!)
1 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately. Normally costs 7 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
x6]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit wraith cloaking module
2 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[MODsuit Chameleon Module
1 TC
A MODsuit module that lets the suit disguise itself as other objects.
]


Objective #1: Steal a sliver of a supermatter crystal Fail.
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

captiajoe was Cassie Leidenhart the Station Engineer and died

Cassie Leidenhart was a Gorlex Marauder.
(used 0 TC)

Objective #1: Spice up the round however you deem fit, any means necessary.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

x900 was Cubato Tomson the Scientist and died

Cubato Tomson was an MI13 agent.
(used 18 TC) [Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone. May contain severe allergies to species-changing phenomena.
x3]


Objective #1: secure the destruction of the station.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: chaos, Alanna Polson, cuba libre
The code responses were: Marilene Cooper, skeletons
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21859 credits collected by crew this shift.
An average of 412.434 credits were collected.
The most affluent crew member at shift end was Reed Fiddler with 966 cr!