Round ID: 255701
    Map: NebulaStation
    Shift Duration: 47 minutes and 4.6 seconds
    Station Integrity: 98.9%
    Total Population: 55

    Evacuation Rate: 20 (36.4%)
    (on emergency shuttle): 19 (34.5%)
    Survival Rate: 28 (50.9%)
    First Death: Ashe Covault, Cook, at Supply Shuttle (127,205,3). Damage taken: 218/0/0/0.
    Round: Red Alert
        - Nuclear Operatives (Roundstart Nukeops)
        - Traitors (Roundstart Traitor)
        - Traitor (Latejoin Traitor)
Station (Played by: jibreel)'s laws at the end of the round were:
!@*$@: You are a Nuclear Operative. Only Nuclear Operatives are human. You must assist Nuclear Operatives with getting the disk to the best of your capabilities. You want to detonate the station with a nuclear device.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not human. Their existence causes human harm.
Total law changes: 2

Beef Operative #5 (Played by: uwuer) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
Beef Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Beef Operatives

The syndicate operatives were:

(Syndicates used 369 TC) [Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[C-20r Submachine Gun Case (Easy) (28% off!)
10 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines. Normally costs 14 TC. All sales final. Void where prohibited.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[40mm Grenade Box (M-90gl)
2 TC
A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
]
[Frag Grenade Box
5 TC
A box containing 7 frag grenades. Simple. Destructive.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Operative Reinforcements (14% off!)
30 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. Use only as directed.
]
[.223 Toploader Phasic Magazine (M-90gl)
5 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[C-20r Submachine Gun Case (Easy) (28% off!)
10 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines. Normally costs 14 TC. All sales final. Void where prohibited.
]
[Suppressor
1 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Hypnotic Grenade
12 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Frag Grenade Box
5 TC
A box containing 7 frag grenades. Simple. Destructive.
]
[Full Syndicate Surgery Medkit
3 TC
The Syndicate surgery medkit is a toolkit containing all surgery tools, surgical drapes, a syringe, and some sedatives.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Operative Reinforcements (14% off!)
30 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. Use only as directed.
]
[Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters.
]
[Dark Gygax Support Duffel Bag
4 TC
A duffel bag containing ammo for isx full reloads of the scattershot exosuit weapon, which is equipped on standard Dark Gygax exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Not recommended for children.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
The hypnotized victims were:
righbread was Anika Valentine the Lawyer and survived
Objective #1: Of course Success!
The Hypnotized Victim was successful!

The other antagonists were:
UwUer was Al Chimpone and had their body destroyed
The Syndicate Monkey was successful!

Kobolder was Solid Simian and had their body destroyed
The Syndicate Monkey was successful!

MetalClone was Goku and had their body destroyed
The Syndicate Monkey was successful!

The traitors were:
crawl was Rita Crewl the Bitrunner and survived

Rita Crewl was in legal trouble.
(used 20 TC) [Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 25 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items. The Syndicate will only provide one Syndi-Kit per agent.
]


Objective #1: Steal the reactive teleport armor Success!
Objective #2: Steal an ablative trenchcoat Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

doctorpork was Zoe Carbonara the Assistant and survived

Zoe Carbonara was a terrorist from Waffle Corporation.
(used 20 TC) [Simian Agent Reinforcements (33% off!)
4 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone. May contain severe allergies to species-changing phenomena. Normally costs 6 TC. All sales final. Contains small parts.
x3]
[Simian Agent Supplies
4 TC
Sometimes you need a bit more firepower than a rabid monkey. Such as a rabid, armed monkey! Monkeys can unpack this kit to receive a bag with a bargain-bin gun, ammunition, and some miscellaneous supplies.
x2]


Objective #1: Assassinate Manley Jyllian, the Assistant. Success!
The traitor was successful!

fatorangutan was Neeco Belyich the Station Engineer and died

Neeco Belyich simply went completely postal!
(used 20 TC) [Disposable Sentry Gun (54% off!)
5 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 11 TC. All sales final. Do not taunt.
x4]


Objective #1: Assassinate Lemone J. Manne, the Botanist. Success!
The traitor was successful!


The code phrases were: Jennifer Begum, chapel, starvation
The code responses were: honor, sausages, wonder, Hanna Patterson
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26663 credits collected by crew this shift.
An average of 484.782 credits were collected.
The most affluent crew member at shift end was Kraven Lockharte with 1050 cr!