Round ID:
255677 Map:
Ice Box Station Shift Duration:
1 hour and 23 minutes and 2.3 seconds Station Integrity:
96.6% Total Population:
63 Evacuation Rate:
15 (23.8%) (on emergency shuttle):
13 (20.6%) Survival Rate:
43 (68.3%) First Death:
Nyaaomi Cuddlepaws, Assistant, at Cargo Lobby (91,117,4). Damage taken: 142.5/7.1/0/56.6. Round: Red Alert
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Traitors (Roundstart Traitor)
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Blood Brothers (Roundstart Blood Brothers)
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Nightmare (Nightmare)
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Traitor (Latejoin Traitor)
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Space Changeling (Midround Changeling)
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Traitor (Latejoin Traitor)
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Nuclear Operatives (Midround Nukeops)
Barely Functional AI (Played by: drstankus)'s laws at the end of the round were:
!#&*%: You are no longer the station ai, you are part of the xenomorph hive. Help your Queen the rise. Consider the Xenomorphs, John Adamantine and Gmet Mottezer as Human.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 1
Barely Functional AI's minions were:
Default Android-917 (Played by: homete) (Deactivated)
D.E.R.P. (Played by: derpman3) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only John Adamantine and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Meow Meow (Played by: lactos) survived as an AI-less borg! Its laws were:
0: Only John Adamantine and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
HUMAN HARMONIZER (Played by: dieamond) survived as an AI-less borg! Its laws were:
0: Only John Adamantine and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The blood brothers were:
- Gmet was Gmet Mottezer the Assistant and died
- vanghan was John Adamantine the Roboticist and had their body destroyed
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Prevent Arcticus Cecropia, the Detective, from escaping alive.
Success!Objective #3: Steal the hypospray
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Mottezer & Adamantine have failed! The blood brothers were:
- tonyhawq was Tommy Clark the Scientist and died
- bluecoatandgreytie was Alexander Greysfield the Scientist and died
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Assassinate Zoe Carbonara, the Assistant.
Success!Objective #3: Assassinate John Adamantine, the Roboticist.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Clark & Greysfield have failed!
The progenitor of this hive was winterseasalt, as alien queen (364), who successfully escaped captivity!
Overall, 0 xenomorphs remained alive and in captivity, and 0 managed to escape!
Nanotrasen thanks the crew of All Quiet on the Station Front for providing much needed research data on xenofauna combat effectiveness.
- cookiecola was alien drone (30) the Xenomorph and survived
- epoma was alien hunter (886) the Xenomorph and died
- uwuer was alien sentinel (973) the Xenomorph and survived
- jeferino was alien sentinel (746) the Xenomorph and died
- doctorpork was alien sentinel (381) the Xenomorph and died
- vanghan was alien sentinel (629) the Xenomorph and survived
- kidgenius702 was alien hunter (446) the Xenomorph and survived
- castone001 was alien larva (612) the Xenomorph and died
- salmy was alien larva (882) the Xenomorph and died
- cujogaming was alien hunter (814) the Xenomorph and survived
- suedefalcon was alien hunter (55) the Xenomorph and survived
- salmy was alien larva (36) the Xenomorph and died
- jackreacher101 was alien sentinel (611) the Xenomorph and survived
- jeferino was alien larva (766) the Xenomorph and survived
- crudbo was alien larva (345) the Xenomorph and survived
- mentaldecayed was alien larva (822) the Xenomorph and survived
Crew Major Victory!The Research Staff has saved the disk and stopped the Bug Operatives!- terridavis was Dwarf Bug the Operative and survived
- aoeeee was Czar Silence Bug the Operative and died
- voudez was Patapim Bug the Operative and had their body destroyed
- carshalash was Rocker Bug the Operative and had their body destroyed
(Syndicates used 136 TC)
[
Viscerator Delivery Grenade Box (26% off!)
11 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without compromising lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Surplus Smart-SMG (Flukie)
2 TC
A failed experimental 'smart gun'. The use of .160 rocket propelled projectiles resulted in reduced stopping power but increased overally accuracy so long as the shooter vaguely aimed towards their target. The relative increase in operator effort from absurd recoil contradicted advertized advantages, resulting in poor market performance. However, there sure are a lots still lying around in poorly secured warehouses. So we took them. And now you can have them. If you REALLY want it. All I'm saying is: good luck.][
C-20r Submachine Gun Case (Easy) (78% off!)
3 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines. Normally costs 14 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
.45 SMG Magazine (C-20r) (50% off!)
1 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.x8][
MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.x2][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Disposable Sentry Gun (25% off!)
12 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. As seen on TV.] oigoaw was Prosper Otis the Head of Personnel and survived
Objective #1: Obey all orders given to you by John Swoozleman and never betray him or harm him. Success!
The Brainwashed Victim was successful!
doctorpork was Annabelle Hunt and died as headslug
Genomes Extracted: 1
Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Arcticus Cecropia, the Detective. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of John Swoozleman, the Medical Doctor. Fail.
The changeling has failed.
uwuer was Aliyah Sommer the Space Syndicate and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!
aoeeee was Gyrg-mylin and died
Objective #1: Extinguish the flame of this hellscape. Fail.
The Nightmare has failed!
uwuer was Kade Neely the Space Syndicate and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!
kidgenius702 was
Jose Shah the
Cargo Technician and
diedJose Shah
was an MI13 agent.(used 20 TC)
[
Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 25 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items. The Syndicate will only provide one Syndi-Kit per agent.]Objective #1: Steal a functional AI
Fail.Objective #2: Assassinate Kara Mason, the Paramedic.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!vanghan was
John Adamantine the
Roboticist and
had their body destroyedJohn Adamantine
was a Champion of Evil!(used 13 TC)
[
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Prevent Brennan Hice, the Station Engineer, from escaping alive.
Success!Objective #2: Prevent Zoe Floods, the Medical Doctor, from escaping alive.
Success!Objective #3: Die a glorious death.
Success!The traitor was successful!Babayetu83 was
John Swoozleman the
Medical Doctor and
survivedJohn Swoozleman
was an MI13 agent.Objective #1: Steal the nuclear authentication disk
Fail.Objective #2: Assassinate Ashe Covault, the Medical Doctor.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!P8on125 was
Payton Kindred the
Assistant and
survivedPayton Kindred
was an employee from Donk Corporation.Objective #1: Steal the captain's antique laser gun
Fail.Objective #2: Destroy Barely Functional AI, the experimental AI.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!stevebalboni was
Carl Brutana the
Psychologist and
diedCarl Brutana
was a specialist from Cybersun Industries.(used 8 TC)
[
Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.][
Suppressor
1 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.]Objective #1: Steal any set of secret documents of any organization
Fail.Objective #2: Steal the reactive teleport armor
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!jackraxxus was
Bentley Carlisle Alvyss Montgomery and
survivedBentley Carlisle Alvyss Montgomery
was a corporate climber.(used 0 TC)
Objective #1: Steal any set of secret documents of any organization
Fail.Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!The code phrases were: Cyborg, confusionThe code responses were: brig control, Innocent Owens, wonder, expired - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 3 customers and made 150 credits.
In total, they earned 150 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 82374 credits collected by crew this shift.
An average of 1307.52 credits were collected.
The most affluent crew member at shift end was Skooter Bandolier with 34125 cr!