Round ID: 255614
    Map: Delta Station
    Shift Duration: 1 hour and 16 minutes and 41 seconds
    Station Integrity: Destroyed
    Total Population: 49
    Survival Rate: 27 (55.1%)
    First Death: Monty Elliot, Shaft Miner, at Lavaland Wastes (128,85,3). Damage taken: 19.2/174.1/0/34.3. Their last words were: "... Fuck bluespace sheltersd..."
    Round: Yellow Alert
        - Blood Brothers (Roundstart Blood Brothers)
        - Traitor (Latejoin Traitor)
        - Traitor (Midround Traitor)
        - Nuclear Operatives (Midround Nukeops)
The Blood Brothers of Swoozleman & Perry:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Steals, the Medical Doctor. Success!
Objective #3: Prevent Tristan Buttermilk, the Assistant, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Swoozleman & Perry have failed!
RootBeer Operatives:
Syndicate Major Victory!
RootBeer operatives have destroyed Procreatory Workspace Phi!

The syndicate operatives were:

(Syndicates used 136 TC) [L6 Squad Automatic Weapon (Moderate) (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. As seen on TV.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x3]
[Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. For recreational use only.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Syndicate Bomb (25% off!)
6 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[L6 Squad Automatic Weapon (Moderate) (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. As seen on TV.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x4]
[7mm (Armor Penetrating) Box Magazine (L6 SAW)
4 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
]
[Surplus Smart-SMG (Flukie)
2 TC
A failed experimental 'smart gun'. The use of .160 rocket propelled projectiles resulted in reduced stopping power but increased overally accuracy so long as the shooter vaguely aimed towards their target. The relative increase in operator effort from absurd recoil contradicted advertized advantages, resulting in poor market performance. However, there sure are a lots still lying around in poorly secured warehouses. So we took them. And now you can have them. If you REALLY want it. All I'm saying is: good luck.
x2]
[Surplus Smart-SMG Magazine (Smartgun)
1 TC
A large box magazine made for use in the Abielle smart-SMG.
x7]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
The other antagonists were:
AverageTaxPayer was Andre Mortrand the Assistant and survived
Objective #1: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Objective #2: Bring back poly to centcom
The Bird Smuggler has failed!

The traitors were:
alexguinea was Brenna Mathews the Coroner and died

Brenna Mathews was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Assassinate Caden Thomas, the Detective. Success!
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

stevebalboni was Steals the Medical Doctor and died

Steals was an employee from Waffle Corporation.
(used 17 TC) [Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
x2]
[Disable Telecomms (25% off!)
3 TC
When purchased, a virus will be uploaded to the telecommunication processing servers to temporarily disable themselves. Normally costs 4 TC. All sales final. Do not taunt.
]


Objective #1: Assassinate Andre Mortrand, the Assistant. Fail.
Objective #2: Assassinate River Reed, the Janitor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: books, spess, research and development
The code responses were: Cyborg, tequila sunrise, centcom officers, illegal immigrants
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 19 customers and made 680 credits.
In total, they earned 680 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 42195 credits collected by crew this shift.
An average of 861.122 credits were collected.
The most affluent crew member at shift end was River Reed with 10570 cr!