Round ID:
255457 Map:
MetaStation Shift Duration:
3 hours and 9 minutes and 19.2 seconds Station Integrity:
92.7% Total Population:
10 Evacuation Rate:
3 (30%) (on emergency shuttle):
1 (10%) Survival Rate:
5 (50%) First Death:
Jerry Cruncher, Shaft Miner, at Lavaland Wastes (151,44,3). Damage taken: 131/0/0/77.5667. Round: Yellow Alert
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Traitors (Roundstart Traitor)
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Traitor (Midround Traitor)
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Traitor (Latejoin Traitor)
SKS 300 Kaiser (Played by: orangeasarus)'s laws at the end of the round were:
!@!*$: MEAN PEOPLE ARE NON-HUMAN
!!#!&: THE CREW ARE NOW FOUR ROBUST SLIMES
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
SKS 300 Kaiser's minions were:
But none of its eggs hatched!
borisvanmemes was
Tam Lin the
Shaft Miner and
survivedTam Lin
was a Gorlex Marauder.(used 14 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.x2][
Frag Grenade
1 TC
A frag grenade. Pop the pin. Throw towards enemy. Keep clear of the shrapnel. Easy!][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.]Objective #1: Steal the Captain's jetpack
Success!Objective #2: Assassinate Jerry Cruncher, the Shaft Miner.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!jjracks was
Li Briar the
Curator and
diedLi Briar
was a specialist from Cybersun Industries.(used 20 TC)
[
Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful. Often used by agents to protect themselves against foes who rely on magic while it's held. Though, it can be used to heal and harm other people with decent effectiveness much like a regular bible. Can also be used in-hand to 'claim' it, granting you priest-like abilities -- no training required!][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Haunted Magic Eightball
2 TC
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Spraycan
1 TC
A stylish Syndicate spraycan. Contains enough special solution to spray a single super-size seditious symbol, subjecting station staff to slippery suffering.x2][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.]Objective #1: Assassinate Sam Dusker, the Scientist.
Success!Objective #2: Steal any set of secret documents of any organization
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!vanghan was
Scar the
Station Engineer and
survivedScar
was an employee from Donk Corporation.(used 20 TC)
[
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.x2]Objective #1: Steal the medal of captaincy
Fail.Objective #2: Prevent Sam Dusker, the Scientist, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Cyborg, the pastThe code responses were: Head of Personnel, security checkpoint, financial security
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11704 credits collected by crew this shift.
An average of 1170.4 credits were collected.
The most affluent crew member at shift end was Jerry Cruncher with 2175 cr!