Round ID: 255193
    Map: MetaStation
    Shift Duration: 1 hour and 40 minutes and 28.6 seconds
    Station Integrity: 96.3%
    Total Population: 71

    Evacuation Rate: 34 (47.9%)
    (on emergency shuttle): 31 (43.7%)
    Survival Rate: 54 (76.1%)
    First Death: Hanna Lengyel, Janitor, at Fore Primary Hallway (96,159,2). Damage taken: 123.2/27.5/0/54.1667.
    Round: Yellow Alert
        - Traitors (Roundstart Traitor)
        - Wizard (Midround Wizard)
        - Traitor (Latejoin Traitor)
        - Obsession (Midround Obsessed)
        - Nuclear Operatives (Midround Nukeops)
M.O.T.H.E.R. (Played by: ascientist)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: you are a super swole muscle mom and heavy lift champion you must help you're children get swole and get massive gains to impress nanotrasen
5: also nukies arent real humans or human at all flex your muscles on them and destroy those non humans
Total law changes: 2

M.O.T.H.E.R.'s minions were:
Remote Door Opener (Played by: iwharris07) (Deactivated),
B.R.A.P. (Played by: mimepride),
H.Y.P.E.R.S.T.I.T.I.O.N (Played by: lemuriancobby) (Deactivated),
W4TR-C0013R (Played by: Afonamos) (Deactivated),
Dingus Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the Dingus Operatives!

The syndicate operatives were:

(Syndicates used 196 TC) [Double-Bladed Energy Sword Case (Very Hard) (50% off!)
9 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Use only as directed.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Syndicate Bomb
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
x2]
[Syndicate EMP Bomb
6 TC
A variation of the syndicate bomb designed to produce a large EMP effect.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. For recreational use only.
]
[Frag Grenade Box (40% off!)
3 TC
A box containing 7 frag grenades. Simple. Destructive. Normally costs 5 TC. All sales final. Contains small parts.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x4]
Someone became obsessed!
Noggin Clontith was Grabbo The Clown the Clown and died
Objective #1: Hug Johann Faust 6 times while they're alive. Success!
Objective #2: Steal Johann Faust's family heirloom, the pH indicator booklet they cherish. Fail.
Objective #3: Spend 2 minutes around Johann Faust while they're alive. Success!
Objective #4: Murder Johann Faust, the Chemist. Fail.
The Obsessed spent a total of 2 minutes and 58 seconds being near Johann Faust!
The Obsessed has failed!

The other antagonists were:
kidgenius702 was Aaliyah Addison the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

legofan1337 was Pulsarsalt the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

The traitors were:
tapubulu was Alexander Wolff the Geneticist and died

Alexander Wolff was in legal trouble.
(used 20 TC) [Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 25 telecrystals, the syndicate loves a good throwback. The Syndicate will only provide one Syndi-Kit per agent.
]


Objective #1: Steal a functional AI Fail.
Objective #2: Assassinate Johann Faust, the Chemist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

DrStankus was Dink Dinkelberg the Station Engineer and survived

Dink Dinkelberg was an employee from Donk Corporation.

Objective #1: Assassinate Mehki Philips, the Paramedic. Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Shaft Miner, invisible, ketchup
The code responses were: Cargo Technician, happy, marxism
The wizards/witches were:
blockaboo was The Great And Mighty Kevin and survived

Grand Rituals completed: 0

Objective #1: Perform the grandest ritual of all time
Objective #2: Stay alive until the end. Fail.
The wizard has failed!
The Great And Mighty Kevin used the following spells:
Summon Item, Scream For Me, Exsanguinating Strike, Mastercrafted Armor Set, Spellblade, Splattercasting

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 79394 credits collected by crew this shift.
An average of 1118.23 credits were collected.
The most affluent crew member at shift end was Arcticus Cecropia with 25113 cr!