Round ID:
254984 Map:
Delta Station Shift Duration:
31 minutes and 30 seconds Station Integrity:
Destroyed Total Population:
54 Evacuation Rate:
3 (5.6%) (on emergency shuttle):
2 (3.7%) Survival Rate:
7 (13%) First Death:
Hides-On-Station, Unassigned Crewmember, at Syndicate Mothership (98,53,13). Damage taken: 20/1.4/0/6. Round: Red Alert
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Nuclear Operatives (Roundstart Nukeops)
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Traitors (Roundstart Traitor)
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Changeling (Latejoin Changeling)
Kops Kitsune Ops Operative #4 (Played by: gamergrowth) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total Annihilation!Kops Kitsune Ops operatives destroyed Changlings Welcome Station 13 but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!
- aarontheidiot was Dude Kops Kitsune Ops the Operative and died
- kuricityy was Kingpin Price Kops Kitsune Ops the Operative and had their body destroyed
- uwuer was Uwumi Kops Kitsune Ops the Operative and survived
- gamergrowth was Kops Kitsune Ops Operative #4 the Operative and survived
- smugbug was Kops Kitsune Ops Operative #5 the Operative and had their body destroyed
(Syndicates used 385 TC)
[
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
M-90gl Carbine Case (Hard)
18 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine.Comes with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Also comes with two spare magazines and a box of 40mm rubber slugs.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
.223 Toploader Phasic Magazine (M-90gl)
5 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!x5][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.x2][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Mauler Exosuit (25% off!)
75 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.x2][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.] mornyres was NULL the Mime and survived
Genomes Extracted: 1
Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Assassinate Naomi Faulkland, the Roboticist. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.
wubli was
Madeleine Siegrist the
Paramedic and
diedMadeleine Siegrist
was a Gorlex Marauder.(used 10 TC)
[
Energy Sword (50% off!)
3 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Sleepy Pen (25% off!)
3 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act. Normally costs 4 TC. All sales final. Do not taunt.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.]Objective #1: Assassinate Slade Darksteel, the Chaplain.
Fail.Objective #2: Prevent Henry MacArthur, the Security Officer, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Quartermaster, twerking, moonshineThe code responses were: Chemist, cheese, nerdy
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 17578 credits collected by crew this shift.
An average of 325.519 credits were collected.
The most affluent crew member at shift end was Marvin Stubb with 900 cr!