Round ID:
254889 Map:
Catwalk Station Shift Duration:
1 hour and 21 minutes and 44.3 seconds Station Integrity:
98.1% Total Population:
69 Evacuation Rate:
30 (43.5%) (on emergency shuttle):
25 (36.2%) Survival Rate:
55 (79.7%) First Death:
Indium I, Detective, at Theater (109,154,2). Damage taken: 10/216.4/0/0. Round: Yellow Alert
-
Traitors (Roundstart Traitor)
-
Traitor (Latejoin Traitor)
-
Traitor (Latejoin Traitor)
-
Nightmare (Nightmare)
-
Voidwalker (Voidwalker)
-
Space Dragon (Space Dragon)
GameMaster (Played by: kaizerbuns)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
GameMaster's minions were:
Default Cyborg-338 (Played by: homete),
A.L.E.P.H. (Played by: the1sttyrant) (Deactivated),
H.Y.P.E.R.S.T.I.T.I.O.N (Played by: lemuriancobby) (Deactivated)
The Ash Walkers were:
- max1million was Nosaleeth-Jeetum the Ash Walker and died
- kuricityy was Reezal-Opatieel the Ash Walker and survived
The Ash Walker Tribe was tasked with defending the Necropolis:The Ash Walker Tribe managed to perform
2 sacrifices to the Necropolis. From this, the Necropolis produced
4 Ash Walker eggs.
terridavis was Gyrg-mylin and died
Objective #1: Reveal the true nature of the shadows. Fail.
The Nightmare has failed!
russelnotscp was Aya and had their body destroyed
Objective #1: They must see what you have seen. They must walk where you have walked. Bring them to the void and show them the truth. The dead cannot know what you know. Fail.
The Voidwalker has failed!
The Space Dragon has succeeded! Station space has been reclaimed by the space carp!voudez was
Killer Fish From San Diego the
Space Dragon and
had their body destroyedObjective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Robotics Lab, Prison Mess Hall, Experimentation Lab, Engineering SMES and Gateway
Success!The Space Dragon was successful!
- bottleoffur, who played 2 space carps.
- russelnotscp, who played 1 space carps.
- zerokelvn, who played 2 space carps.
- spinxo, who played 1 space carps.
- boopboop234, who played 1 space carps.
- nohaxjustpi, who played 3 space carps.
- tarsia, who played 1 space carps.
kjuled was
Frankie Raub the
Chaplain and
survivedFrankie Raub
was an employee from Waffle Corporation.(used 20 TC)
[
Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Slipocalypse Clusterbang
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!]Objective #1: Steal a hand teleporter
Success!Objective #2: Prevent Seth Paulson, the Medical Doctor, from escaping alive.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.Objective #4: Murder Dustin White, the Captain.
Success!The traitor has failed!camilla25760 was
Seth Paulson the
Medical Doctor and
survivedSeth Paulson
was an employee from Waffle Corporation.(used 13 TC)
[
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Syndicate Tome (80% off!)
1 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful. Often used by agents to protect themselves against foes who rely on magic while it's held. Though, it can be used to heal and harm other people with decent effectiveness much like a regular bible. Can also be used in-hand to 'claim' it, granting you priest-like abilities -- no training required! Normally costs 5 TC. All sales final. Not recommended for children.]Objective #1: Prevent Mira 'Punished' Chekov, the Roboticist, from escaping alive.
Success!Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!skorvold was
Van Skorvold the
Assistant and
survivedVan Skorvold
was a specialist from Cybersun Industries.(used 18 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.]Objective #1: Assassinate Randy Baum, the Paramedic.
Success!Objective #2: Assassinate Brian Nieves, the Warden.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: autolathes, Elizabeth MurphyThe code responses were: Isabella Blackburn, liquid gibs, americanism
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 51963 credits collected by crew this shift.
An average of 753.087 credits were collected.
The most affluent crew member at shift end was Dustin White with 1400 cr!
Total Achievements Earned: 1!
max1million was Nosaleeth-Jeetum, who earned the 'How Do I Switch Hands???' achievement at Lavaland Wastes!