Round ID: 254722
    Map: RainStation
    Shift Duration: 54 minutes and 3.6 seconds
    Station Integrity: 97%
    Total Population: 53

    Evacuation Rate: 33 (62.3%)
    (on emergency shuttle): 30 (56.6%)
    Survival Rate: 40 (75.5%)
    First Death: ULTRABOT, AI, at AI Chamber (150,39,2). Damage taken: 200/0/0/0.
    Round: Red Alert
        - Blood Brothers (Roundstart Blood Brothers)
        - Nuclear Operatives (Roundstart Nukeops)
        - Traitor (Latejoin Traitor)
        - Revenant (Revenant)
ULTRABOT (Played by: brotherjeff)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

ULTRABOT's minions were:
Default Cyborg-585 (Played by: sparklyboi) (Deactivated)

A.L.E.P.H. (Played by: the1sttyrant) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Wallick Operative #4 (Played by: froboot) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
A wild slugcat tribe inhabited the ocean...

But none of them awakened.
The Blood Brothers of Sunshine & Daymons:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Steal a functional AI Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Sunshine & Daymons have failed!
The Blood Brothers of Cornelius & Butterfli:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Assassinate Jason Dolittle, the Cargo Technician. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Cornelius & Butterfli have failed!
Wallick Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Wallick Operatives

The syndicate operatives were:

(Syndicates used 75 TC) [Dardo-RE Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to take your target out with a bang, or your money back! Comes with a bouquet of additional rockets!
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[84mm HEAP Rocket (Rocket Launcher)
4 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies.
x3]
[Syndicate Minibomb
2 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Suspicous Duffel Bag
2 TC
A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!
]
[Syndicate Demotivational Poster Pack
1 TC
Contains a selection of demotivational posters to minimise productivity and maximise apathy in the workplace.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Shock-Absorber Module
1 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
The other antagonists were:
Kobolder was rivulet (442) the Ghost Role and survived
Objective #1: Protect the nest at all costs. Success!
The Wild slugcat was successful!

bottleoffur was revenant (261) the Revenant and had their body destroyed
Objective #1: Absorb 427 points of essence from humans. Fail.
Objective #2: Ensure that any holy weapons are rendered unusable. Success!
The Revenant has failed!

The traitors were:
voidslayer was River Reed the Atmospheric Technician and died

River Reed was an MI13 agent.
(used 17 TC) [Double-Bladed Energy Sword (23% off!)
10 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles. Normally costs 13 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
]


Objective #1: Steal the captain's antique laser gun Fail.
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: beepsky smash, radioactive, Arianna Briggs, boots, light bulbs
The code responses were: departure lounge, Veteran Security Advisor, autolathes
Station Economic Summary:
Service Statistics:
The restaurant served 12 customers and made 1535 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 1535 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 26471 credits collected by crew this shift.
An average of 499.453 credits were collected.
The most affluent crew member at shift end was Randy Baum with 1394 cr!