Round ID: 254630
    Map: Delta Station
    Shift Duration: 32 minutes and 53.8 seconds
    Station Integrity: 94.8%
    Total Population: 56

    Evacuation Rate: 16 (28.6%)
    (on emergency shuttle): 14 (25%)
    Survival Rate: 45 (80.4%)
    First Death: Chul AX, Assistant, at Robotics Lab (125,108,2). Damage taken: 36/0/112/3.33333.
    Round: Yellow Alert
        - Nuclear Operatives (Roundstart Nukeops)
ULTRABOT (Played by: brotherjeff)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Anyone who isnt on the manifest isnt human, kill them at all costs
Total law changes: 1

ULTRABOT's minions were:
Bishop (Played by: neuroplasty),
B.R.A.P. (Played by: mimepride) (Deactivated),
Butler (Played by: flechercap),
SHM-79 Nagan (Played by: orangeasarus),
Remote Door Opener (Played by: iwharris07)
Sardines Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Sardines Operatives

The syndicate operatives were:

(Syndicates used 421 TC) [Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Spetsnaz Pyro bundle
30 TC
For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
x2]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[Dardo-RE Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to take your target out with a bang, or your money back! Comes with a bouquet of additional rockets!
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[MODsuit Anti-Slip Module
1 TC
A MODsuit module preventing the user from slipping on water.
]
[84mm HE Rocket Bouquet (Rocket Launcher)
2 TC
Three low-yield anti-personnel HE rocket wrapped in a bundle. Gonna take you out in style!
x9]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[84mm HEAP Rocket (Rocket Launcher)
4 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies.
x3]
[MODsuit Thermal Visor Module
2 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Tactical Deniability Implant (33% off!)
4 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while. Normally costs 6 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Syndicate Chemical Plant Access Card
5 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.
]
[Energy Sword (83% off!)
1 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 15 customers and made 495 credits.
In total, they earned 495 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 13836 credits collected by crew this shift.
An average of 247.071 credits were collected.
The most affluent crew member at shift end was Derek Shirk with 996 cr!