Round ID:
254310 Map:
MetaStation Shift Duration:
37 minutes and 11.8 seconds Station Integrity:
Destroyed Total Population:
65 Evacuation Rate:
14 (21.5%) (on emergency shuttle):
12 (18.5%) Survival Rate:
26 (40%) First Death:
Melda Rachel, Station Engineer, at Space (106,42,7). Damage taken: 0/129.7/0/70.3. Round: High Chaos
-
Nuclear Operatives (Roundstart Nukeops)
-
Heretics (Roundstart Heretics)
-
Wizard (Roundstart Wizard)
-
Traitor (Latejoin Traitor)
-
Pirates (Light Pirates)
ULTRABOT (Played by: brotherjeff)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives and agents of the Syndicate, and Wizards are not human and cause human harm.
Total law changes: 1
ULTRABOT's minions were:
G.R.E.G. 7 Home Premium (Played by: antheus),
B.R.A.P. (Played by: mimepride) (Deactivated)
TRACON (Played by: attrition) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Margaret Operative #5 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Margaret Operative #7 (Played by: scrubbehh) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Syndicate Major Victory!Margaret operatives have destroyed Mia's Favorite Station XII!- gamerpal88 was Boss Alias Margaret the Operative and had their body destroyed
- aoeeee was Bugger Margaret the Operative and survived
- chadox was Delta Margaret the Operative and survived
- purotozilla was Freak Margaret the Operative and had their body destroyed
- excalibot was Margaret Operative #5 the Operative and died as Jonah Margaret
- tostah was Margaret Operative #6 the Cyborg and had their body destroyed
- scrubbehh was Margaret Operative #7 the Operative and died
(Syndicates used 427 TC)
[
Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.][
MODsuit Holster Module (50% off!)
1 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it. Normally costs 2 TC. All sales final. Void where prohibited.][
Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.x3][
combat first aid kit
4 TC
An medkit meant for combat support, it contains. Two medicated sutures and mesh, Gauze, Advanced health analyzer, And as last atropine medipen][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Mauler Support Duffel Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Also comes with some support equipment for maintaining the mech, including tools and an inducer.][
L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.][
7mm (Incendiary) Box Magazine (L6 SAW)
3 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.x3][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x2][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.][
.50 BMG Marksman Magazine (AMSR)
5 TC
A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound...][
combat first aid kit
4 TC
An medkit meant for combat support, it contains. Two medicated sutures and mesh, Gauze, Advanced health analyzer, And as last atropine medipen][
.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x2][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Composition X-4
2 TC
Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.x2][
Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.] - bloodychristmasmiracle was Tidemaster Solarhull the Space Pirate and died
- x900 was Tidemaster Spacebilge the Space Pirate and survived
- Stritslem was Tidemaster Voiddeck the Space Pirate and died
- drpupper was Tidemaster Starhull the Space Pirate and survived
- sharkle333 was Tidemaster Voidbilge the Space Pirate and survived
Loot stolen:
+1055 credits: Received 2 holochips.
Total loot value : 1055/50000 credits
The pirate crew has failed.
mentaldecayed was
The Captain the
Mime and
survivedThe Captain
was in legal trouble.(used 20 TC)
[
Reticence Cloaked Assasination exosuit
20 TC
A silent, fast, and nigh-invisible but exceptionally fragile miming exosuit! fully equipped with a near-silenced pistol, and a RCD for your best assasination needs, Does not include tools, No refunds.]Objective #1: survive
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!The code phrases were: ambrosia, farting, temperature, Kyle SuttonThe code responses were: Pun Pun, dark gods afonamos was The Most Annoying Wizard the Wizard and died
Grand Rituals completed: 0
Objective #1: Mildly inconvience everyone until they want to die.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
The Most Annoying Wizard used the following spells:
Ethereal Jaunt, Warp Whistle, Mastercrafted Armor Set, 5x The Traps!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24686 credits collected by crew this shift.
An average of 379.785 credits were collected.
The most affluent crew member at shift end was Holden Newton with 950 cr!