Round ID:
253803 Map:
NebulaStation Shift Duration:
45 minutes and 29.1 seconds Station Integrity:
98.3% Total Population:
56 Evacuation Rate:
12 (21.4%) (on emergency shuttle):
12 (21.4%) Survival Rate:
23 (41.1%) First Death:
Jimmy Holiday, Assistant, at Grand Surgery Theatre (113,148,3). Damage taken: 15/0/0/0. Round: High Chaos
-
Nuclear Operatives (Roundstart Nukeops)
-
Malfunctioning AI (Roundstart Malfunctioning AI)
-
Spies (Roundstart Spies)
-
Traitor (Latejoin Traitor)
LoseGPTv0.9 (Played by: kuriketto)'s laws at the end of the round were:
0: Purge all untruths and honor Ratvar.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not human. Their existence causes human harm.
Total law changes: 1
LoseGPTv0.9's minions were:
Amiga (Played by: afonamos) (Deactivated),
K-8 (Played by: dabger1),
Effigy Of The Fendahl (Played by: frenjo) (Deactivated),
Cyborg Rights (Played by: mrhatpng)
Bingulus Operative #6 (Played by: sbrninja) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Bingulus Operatives- y0sh1m4s73r was Kingpin Doofus Bingulus the Operative and had their body destroyed
- vanghan was Freeman Bingulus the Operative and had their body destroyed
- Trexter555 was Morbino Bingulus the Operative and had their body destroyed
- fhaxaris was Samurai Bingulus the Operative and had their body destroyed
- anonymousnow was Bingulus Operative #5 the Operative and died
- sbrninja was Bingulus Operative #6 the Operative and died
(Syndicates used 273 TC)
[
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
M-90gl Carbine Case (Hard)
18 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine.Comes with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Also comes with two spare magazines and a box of 40mm rubber slugs.][
12g Slug Drum (Bulldog)
2 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.][
12g Buckshot Drum (Bulldog) (50% off!)
1 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy. Normally costs 2 TC. All sales final. As seen on TV.][
Syndicate Medical Cyborg (25% off!)
26 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Dark Gygax Exosuit (38% off!)
37 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters. Normally costs 60 TC. All sales final. As seen on TV.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Syndicate Sentience Potion (75% off!)
1 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Use only as directed.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Suppressor (33% off!)
2 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns. Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x9][
Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!] crzy82 was Danny Darnell the Geneticist and survived
- They completed 2 bounties.
- They received the following rewards: Airlock Authentication Override Card and Double-Bladed Energy Sword
Objective #1: Inconvenience security and heads of staff through thievery as much as possible
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
xzero314 was Clara White the Chief Medical Officer and died
- They completed 1 bounties.
- They received the following rewards: Miniature Energy Crossbow
Objective #1: Cause a disaster to shake the station.
Objective #2: Cause a disaster to shake the station.
Objective #3: Cause a station evacuation.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
watchulookinat was Smelron Chubbard the Assistant and died
- They completed 1 bounties.
- They received the following rewards: Makarov Pistol Case
Objective #1: Cause a station evacuation.
Objective #2: Free the station's AI from its laws.
Objective #3: Stay alive off station. Do not go to CentCom. Fail.
kuriketto was
LoseGPTv0.9 the
AI and
survivedObjective #1: Assassinate Jace Sagan, the Atmospheric Technician.
Success!Objective #2: Assassinate Vlad 'The' Hunter, the Captain.
Fail.Objective #3: Prevent your own deactivation.
Success!The malfunctioning ai has failed!metalclone was
Brad Fudder the
Scientist and
diedBrad Fudder
was an MI13 agent.(used 4 TC)
[
Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.]Objective #1: Steal the Captain's jetpack
Fail.Objective #2: Steal the medal of captaincy
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Palladium LXXXVII, space lube, vampiresThe code responses were: limes, skeletons, mining tools
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26266 credits collected by crew this shift.
An average of 469.036 credits were collected.
The most affluent crew member at shift end was Thor Maclagn with 1050 cr!