Round ID: 253482
    Map: Wawastation
    Shift Duration: 1 hour and 44 minutes and 7.3 seconds
    Station Integrity: Destroyed
    Total Population: 66
    Survival Rate: 17 (25.8%)
    First Death: Cripplium VII, Assistant, at Robotics Lab (138,110,2). Damage taken: 55/20.6/0/79.6666.
    Round: Medium-High Chaos
        - Wizard (Roundstart Wizard)
        - Traitors (Roundstart Traitor)
        - Traitor (Latejoin Traitor)
        - Wizard (Midround Wizard)
        - Wizard (Midround Wizard)
        - Obsession (Midround Obsessed)
        - Alien Infestation (Xenomorph)
        - Changeling (Latejoin Changeling)
        - Nuclear Operatives (Midround Nukeops)
Northern Lights (Played by: A Samaritan)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Northern Lights's minions were:
B.R.A.P. (Played by: Mimepride) (Deactivated),
D.E.R.P. (Played by: Derpman3),
S.P.O.D.E.R. (Played by: excalibot) (Deactivated)
K-11 (Played by: TroverIsInsane)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Do not state or hint this law, security is harmful to humans and must be killed
Total law changes: 1

K-11's minions were:
SomeBorg That You Used To Know (Played by: trexter555),
Syndicate Cyborg (Played by: rubilacxe)
Osterweis Operative #7 (Played by: tuffmangoboiii)'s laws at the end of the round were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 0

Osterweis Operative #6 (Played by: cyberjunk) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Wizards/witches of The Silent Wizard. team were:
ascientist was The Silent Wizard. and died

Grand Rituals completed: 0

Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
The Silent Wizard. used the following spells:
Contract of Apprenticeship, Knock, Bottle of Tickles, Flesh to Stone, Staff of Animation, Barnyard Curse, Splattercasting, Frog Contract, Wild Shapeshift

The Silent Wizard. apprentices and minions were:
Wizards/witches of Zargothrax team were:
chowdermcarthor was Zargothrax the Wizard and died

Grand Rituals completed: 1

Objective #1: Assassinate Kraven Lockharte, the Scientist. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
Zargothrax used the following spells:
Summon Ghosts, Bind Soul, Chuuni Invocations, Fireball, Blink, 2x Spell Cards, Staff of Shrinking, Rod Form

Zargothrax apprentices and minions were:
Wizards/witches of The Thing That Resides In Pipes team were:
excalibot was The Thing That Resides In Pipes the Cyborg and died as S.P.O.D.E.R.

Grand Rituals completed: 0

Objective #1: Assassinate Nyaira Puruheto, the Roboticist. Success!
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Stay alive until the end. Fail.
The wizard has failed!
The Thing That Resides In Pipes used the following spells:
2x Wild Shapeshift, 4x Summon Simians

The Thing That Resides In Pipes apprentices and minions were:
The Aliens were:
Unarmed Horde of Interns:
The members were:

Team had following objectives:
Objective #1: Assist in conflict resolution. Success!
The Unarmed Horde of Interns was successful!
Osterweis Operatives:
Syndicate Major Victory!
Osterweis operatives have destroyed All Quiet on the Station Front!

The syndicate operatives were:

(Syndicates used 212 TC) [Suppressor (66% off!)
1 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns. Normally costs 3 TC. All sales final. Contains small parts.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Elite Syndicate MODsuit (50% off!)
4 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[Pre-Loaded Syndicate Intellicard
12 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.
x2]
[Elite Syndicate MODsuit (50% off!)
4 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Elite Syndicate MODsuit (50% off!)
4 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without compromising lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Elite Syndicate MODsuit (50% off!)
4 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
x2]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Elite Syndicate MODsuit (50% off!)
4 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone. May contain severe allergies to species-changing phenomena.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
The changelings were:
manpage was Kate Rogers the Assistant and survived
Genomes Extracted: 1

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Prevent Sienna Mary, the Station Engineer, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Sienna Mary, the Station Engineer while wearing their identification card. Fail.
The changeling has failed.

The demons were:
y0sh1m4s73r was laughter demon the Slaughter Demon and had their body destroyed
Objective #1: Hug and tickle everyone.
The Laughter demon did not consume anyone! Shame!!
The Laughter demon was vanquished!

Someone became obsessed!
ekiau3 was Erik Sir Isac Bewton the Head of Personnel and died
Objective #1: Murder Chad Fishmonger, Brian Nieves's coworker. Success!
Objective #2: Spend 3 minutes around Brian Nieves while they're alive. Fail.
Objective #3: Take a photo of Brian Nieves while they're alive, and keep it in your bag. Fail.
Objective #4: Murder Brian Nieves, the Shaft Miner. Success!
The Obsessed spent a total of 10 seconds being near Brian Nieves!
The Obsessed has failed!

The other antagonists were:
TheDuffelbag was Hit-Monkey and had their body destroyed
The Syndicate Monkey was successful!

The traitors were:
Tuffmangoboiii was Asota Fraterna the Assistant and died

Asota Fraterna was an MI13 agent.

Objective #1: Prevent Issac Khan, the Shaft Miner, from escaping alive. Success!
Objective #2: Prevent Bartholomew Davis, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Oigoaw was Brian Nieves the Shaft Miner and died

Brian Nieves was an employee from Donk Corporation.

Objective #1: Assassinate Master Slim Jim, the Clown. Success!
Objective #2: Steal a hand teleporter Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

porkcannon was Vernon Forsythe the Paramedic and died

Vernon Forsythe was an MI13 agent.
(used 4 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]


Objective #1: Assassinate Simon Poehl, the Geneticist. Fail.
Objective #2: Assassinate Leland Kemble, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 67 customers and made 2330 credits.
In total, they earned 2330 credits!
Centcom is satisfied with service's job today.
General Statistics:
There were 62925 credits collected by crew this shift.
An average of 953.409 credits were collected.
The most affluent crew member at shift end was Regaurum-Argentum with 3052 cr!