Round ID: 253384
    Map: Tramstation
    Shift Duration: 51 minutes and 20.8 seconds
    Station Integrity: Destroyed
    Total Population: 52
    Survival Rate: 19 (36.5%)
    First Death: Eveleen Morgan, Warden, at Port Tram Dock (80,119,3). Damage taken: 174/0/0/0.
    Round: Low-Medium Chaos
        - Heretics (Roundstart Heretics)
        - Nuclear Operatives (Roundstart Nukeops)
        - Traitor (Latejoin Traitor)
        - Space Changeling (Midround Changeling)
Oppenheimers Operatives:
Syndicate Major Victory!
Oppenheimers operatives have destroyed Station Where Literally Nothing Happens 13!

The syndicate operatives were:

(Syndicates used 140 TC) [CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[CNS Rebooter Implant (25% off!)
6 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Contains small parts.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Bulldog Shotgun Case (Moderate) (75% off!)
2 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. For recreational use only.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Shock-Absorber Module (50% off!)
1 TC
A MODsuit module preventing the user from getting knocked down by batons. Normally costs 2 TC. All sales final. Not recommended for children.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[EMP Flashlight
2 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Suspicous Duffel Bag
2 TC
A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[M-90gl Carbine Case (Hard) (50% off!)
9 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine.Comes with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Also comes with two spare magazines and a box of 40mm rubber slugs. Normally costs 18 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
The changelings were:
darkfudge was Pene Beedell and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Assassinate Wilson Rash, the Assistant. Fail.
Objective #3: Escape on the shuttle or an escape pod with the identity of Eveleen Morgan, the Warden while wearing their identification card. Fail.
The changeling has failed.

The Heretics were:
asamaritan was Polonium XXIV the Station Engineer and had their body destroyed
Sacrifices Made: 0
The heretic's sacrifice targets were: Mercy Pfiefer, Sweeps, Mimimahou Mahouira, Robin Genis and Emma Park.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Moonlight Troupe, Grasp of Lunacy, Smile of the moon and Mark of Moon

bobdabuilder9001 was Fights-Them-All the Assistant and died
Sacrifices Made: 2
The heretic's sacrifice targets were: Mercy Pfiefer, Samson Ritter, Johann Faust, Molly Konstantin and Licoreina Eton.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Ashen Eyes, Mark of Ash, Ritual of Knowledge, Volcano Blast, Mask of Madness and Fiery Blade

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25968 credits collected by crew this shift.
An average of 499.385 credits were collected.
The most affluent crew member at shift end was Brycen Rader with 1140 cr!