Round ID: 253376
    Map: MetaStation
    Shift Duration: 1 hour and 47 minutes and 32.6 seconds
    Station Integrity: 98.3%
    Total Population: 67

    Evacuation Rate: 41 (61.2%)
    (on emergency shuttle): 34 (50.7%)
    Survival Rate: 51 (76.1%)
    First Death: Eden Greene, Shaft Miner, at Lavaland Wastes (106,71,3). Damage taken: 206.9/0/0/0.
    Round: Low-Medium Chaos
        - Traitors (Roundstart Traitor)
        - Traitors (Roundstart Traitor)
        - Traitor (Latejoin Traitor)
        - Obsession (Midround Obsessed)
        - Nuclear Operatives (Midround Nukeops)
Northern Lights (Played by: A Samaritan)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Northern Lights's minions were:
Limewire V1.984-Rc.3.14159265359 (Played by: stiix) (Deactivated),
Syndicate Cyborg (Played by: Rubilacxe),
G.R.E.G. (Played by: antheus),
K-11-1 (Played by: troverisinsane) (Deactivated),
K-11-2 (Played by: troverisinsane) (Deactivated)
CentCom Officials:
The members were:

Team had following objectives:
Objective #1: Hold the security team of Worm God Worshipping Hours to an impossible standard. Success!
The CentCom Officials was successful!
The Aliens were:
Speed Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Speed Operatives

The syndicate operatives were:

(Syndicates used 200 TC) [Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Revolver Case (Moderate) (28% off!)
10 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357. Normally costs 14 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[MODsuit Advanced EMP Shield Module (60% off!)
2 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. As seen on TV.
]
[X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Void where prohibited.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Syndicate Medical Cyborg (14% off!)
30 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. Use only as directed.
]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
x5]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
Someone became obsessed!
mentaldecayed was Mr. Bones the Medical Doctor and died
Objective #1: Take a photo of Alice Ravenmist while they're alive, and keep it in your bag. Fail.
Objective #2: Hug Alice Ravenmist 6 times while they're alive. Success!
Objective #3: Spend 3 minutes around Alice Ravenmist while they're alive. Fail.
Objective #4: Murder Alice Ravenmist, the Captain. Success!
The Obsessed spent a total of 2 minutes and 34 seconds being near Unknown!
The Obsessed has failed!

The other antagonists were:
Tuffmangoboiii was Agent Potassium and had their body destroyed
The Syndicate Monkey was successful!

Purotozilla was Agent 9 and had their body destroyed
The Syndicate Monkey was successful!

The traitors were:
kuriketto was Anne May the Scientist and survived

Anne May was an employee from Donk Corporation.
(used 20 TC) [Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]


Objective #1: Steal the captain's antique laser gun Success!
Objective #2: Steal the Captain's jetpack Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

coioneisanders was Teto Adachi the Shaft Miner and died

Teto Adachi was a corporate climber.
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Assassinate Anne May, the Scientist. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

cemrot was Quiet the Mime and died

Quiet was a specialist from Cybersun Industries.
(used 20 TC) [Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone. May contain severe allergies to species-changing phenomena.
x2]
[Simian Agent Supplies
4 TC
Sometimes you need a bit more firepower than a rabid monkey. Such as a rabid, armed monkey! Monkeys can unpack this kit to receive a bag with a bargain-bin gun, ammunition, and some miscellaneous supplies.
x2]


Objective #1: Steal the source code for Project Goon from the master R&D server mainframe Fail.
Objective #2: Assassinate Brad Fudder, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

y0sh1m4s73r was Plays-Stupid-Games the Chaplain and survived

Plays-Stupid-Games was a corporate climber.
(used 19 TC) [Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Chameleon Projector (57% off!)
3 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[EMP Flashlight
2 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Steal the chief engineer's advanced magnetic boots Fail.
Objective #2: Steal the warden's personal compact shotgun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

deadbanana34 was Holden Karr the Psychologist and died

Holden Karr was an MI13 agent.
(used 3 TC) [Energy Sword (50% off!)
3 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Void where prohibited.
]


Objective #1: Do whatever.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: heads, syndicate agents, Ze-Reeh, bravery
The code responses were: Tony Newbern, bears, existence, vermouth, horrorterrors
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 79 customers and made 2735 credits.
In total, they earned 2735 credits!
Centcom is satisfied with service's job today.
General Statistics:
There were 58984 credits collected by crew this shift.
An average of 880.358 credits were collected.
The most affluent crew member at shift end was Litebrite with 3624 cr!