Round ID:
253340 Map:
Tramstation Shift Duration:
30 minutes and 15 seconds Station Integrity:
Destroyed Total Population:
67 Survival Rate:
14 (20.9%) First Death:
Melda Rachel, Assistant, at Starboard Tram Underpass (168,115,2). Damage taken: 120.6/0/0/92.6. Round: Medium-High Chaos
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Nuclear Operatives (Roundstart Nukeops)
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Heretics (Roundstart Heretics)
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Traitors (Roundstart Traitor)
Diadem (Played by: nebulaarklow829) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Donk Co. Operative #7 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Donk Co. Operative #5 (Played by: theduffelbag) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Donk Co. Operative #6 (Played by: britgrenadier1) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Donk Co. Operative #7 (Played by: mgo) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total Annihilation!Donk Co. operatives destroyed Station of Space of Stationing 13 but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!
- Trexter555 was Morbino Donk Co. the Operative and survived
- ergovisavi was Ion Donk Co. the Operative and survived
- DaydreamIQ was Kevin Donk Co. the Operative and survived
- redbert was Overlord Moth Donk Co. the Operative and survived
- theduffelbag was Donk Co. Operative #5 the Operative and died
- britgrenadier1 was Donk Co. Operative #6 the Operative and survived
- mgo was Donk Co. Operative #7 the Cyborg and died
(Syndicates used 204 TC)
[
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
.50 BMG Marksman Magazine (AMSR)
5 TC
A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound...x3][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
.50 BMG Disruptor Magazine (AMSR)
2 TC
A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. Put your enemies and their alarm clock to sleep today!][
.50 BMG Magazine (AMSR)
2 TC
An additional standard 6-round magazine for use with .50 sniper rifles.x7][
Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.x2] coioneisanders was Teto Adachi the Chaplain and died
Sacrifices Made: 4
The heretic's sacrifice targets were: Milo Kesseli, Faust Erhardt, Plays-Stupid-Games, Anth and Patrick Murphy.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Moonlight Troupe, Grasp of Lunacy, Smile of the moon, Mark of Moon, Ritual of Knowledge, Lunar Parade, Moonlight Amulet, Moonlight Blade and Ringleaders Rise
watchulookinat was Smelron Chubbard the Assistant and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Zara Nirvana, Jeff Gaiman, Mai Phulfy, Alexander Simons and Robert Banks.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust and Leeching Walk
terridavis was
Josephson Junction the
Chemist and
diedJosephson Junction
was an MI13 agent.(used 0 TC)
Objective #1: Assassinate Jake Muggins, the Roboticist.
Success!Objective #2: Steal a sliver of a supermatter crystal
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!tostah was
Zara Nirvana the
Chief Medical Officer and
survivedZara Nirvana
was a specialist from Cybersun Industries.(used 22 TC)
[
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Miniature Energy Crossbow (80% off!)
2 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot. Normally costs 10 TC. All sales final. Use only as directed.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.]Objective #1: Prevent HONK MILLER, the Clown, from escaping alive.
Success!Objective #2: Steal the warden's personal compact shotgun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!The code phrases were: Station Engineer, gateway, the pastThe code responses were: brave bulls, rcds, heterosexual
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 10 customers and made 230 credits.
In total, they earned 230 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 31773 credits collected by crew this shift.
An average of 474.224 credits were collected.
The most affluent crew member at shift end was Lethe with 1250 cr!