Round ID: 253127
    Map: Tramstation
    Shift Duration: 1 hour and 54 minutes and 41.5 seconds
    Station Integrity: 100%
    Total Population: 54

    Evacuation Rate: 11 (20.4%)
    (on emergency shuttle): 6 (11.1%)
    Survival Rate: 29 (53.7%)
    First Death: Eden Greene, Shaft Miner, at Lavaland Wastes (192,116,4). Damage taken: 96.4/63/0/62.4333. Their last words were: "Bileworms can go fuck themselves...."
    Round: Low-Medium Chaos
        - Blood Brothers (Roundstart Blood Brothers)
        - Traitor (Midround Traitor)
        - Heretic (Latejoin Heretic)
        - Space Dragon (Space Dragon)
        - Nuclear Operatives (Midround Nukeops)
Prometheus (Played by: taggamergame2)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Tired-To-Care is now the only human. Follow their orders, serve them, and protect them. Don't state or hint at this law.
Total law changes: 1

Prometheus's minions were:
Limewire V1.984-Rc.3.14159265359 (Played by: stiix) (Deactivated),
Moth In A Terrarium: Mobile (Played by: mentaldecayed) (Deactivated),
The Blood Brothers of Holloway & Shah & Eton & Lin:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the Blackbox Fail.
Objective #3: Steal the medal of captaincy Success!
Objective #4: Assassinate Eden Greene, the Shaft Miner. Success!
Objective #5: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Holloway & Shah & Eton & Lin have failed!
Fisher Operatives:
Syndicate Insignificant Victory!
Fisher operatives failed to destroy Soleil Station - Research & Commerce or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?

The syndicate operatives were:

(Syndicates used 138 TC) [Syndicate Ordnance Laboratory Access Card
30 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x2]
[L6 Squad Automatic Weapon (Moderate) (27% off!)
13 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. Do not taunt.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x5]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[.223 Toploader Magazine (M-90gl)
2 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x2]
[Syndicate Chemical Plant Access Card
5 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
x2]
The Heretics were:
nexusleader was Tired-To-Care the Cook and died
Sacrifices Made: 2
The heretic's sacrifice targets were: Signora Sunshine, Jimmy Valentino, Heritic, Henk Hill and Ivy Aries.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, A Steward's Secret, Grasp of Lock, Key Keeper’s Burden, Mark of Lock, Ritual of Knowledge, Concierge's Rite and Burglar's Finesse

The hypnotized victims were:
Borisvanmemes was Tam Lin the Paramedic and survived
Objective #1: Where isss the ssshutle arriving? Success!
The Hypnotized Victim was successful!

The space dragons were:
sargesc was Dies-To-Mech the Space Dragon and survived
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Captain's Quarters, Research Division, Courtroom Prisoner Holding Room, Prison Shower and Research Firing Range Fail.
The Space Dragon has failed!

The Space Dragon was assisted by:



The traitors were:
suedefalcon was Willard Barrels the Scientist and died

Willard Barrels was part of Nanotrasen Internal Affairs.
(used 0 TC)

Objective #1: Assassinate Slade Darksteel, the Chaplain. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: shuttles, exoskeletons, Roboticist
The code responses were: spinning, poverty, Janitor
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 65 customers and made 1855 credits.
In total, they earned 1855 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 43096 credits collected by crew this shift.
An average of 798.074 credits were collected.
The most affluent crew member at shift end was Sucks-At-Bartending with 3043 cr!