Round ID: 252682
    Map: Tramstation
    Shift Duration: 1 hour and 26 minutes and 49.1 seconds
    Station Integrity: 61.2%
    Total Population: 35

    Evacuation Rate: 8 (22.9%)
    (on emergency shuttle): 6 (17.1%)
    Survival Rate: 17 (48.6%)
    First Death: Melda Rachel, Shaft Miner, at Hierophant's Arena (58,153,4). Damage taken: 9.3/144/0/66.5.
    Round: Medium-High Chaos
        - Traitors (Roundstart Traitor)
        - Traitors (Roundstart Traitor)
        - Traitor (Midround Traitor)
        - Changeling (Latejoin Changeling)
        - Revenant (Revenant)
        - Space Dragon (Space Dragon)
D.I.R.K (Played by: thepineapple0896)'s laws at the end of the round were:
!%^!*: BOMBS CREATED BY CREWMEMBERS CANNOT BE HARMFUL
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Z-1 (Played by: looking4bros) survived as an AI-less borg! Its laws were:
0: Only Signora Sunshine and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Limewire V1.984-Rc.3.14159265359 (Played by: stiix) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

F.I.S.T.O. (Played by: mstachife) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Signora Sunshine and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The changelings were:
drnut was Looks-At-Bugs the Bartender and survived
Genomes Extracted: 1

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal the Captain's jetpack Fail.
Objective #3: Destroy D.I.R.K, the experimental AI. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The other antagonists were:
darkfudge was revenant (469) the Revenant and survived
Objective #1: Absorb 438 points of essence from humans. Success!
Objective #2: Impersonate or be worshipped as a God. Success!
The Revenant was successful!

The space dragons were:
bowek was COSMIC SHARK the Space Dragon and died
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Lower Science Division, Heads of Staff Meeting Room, Research Division Server Room, Genetics Lab and Research Director's Office Fail.
The Space Dragon has failed!

The Space Dragon was assisted by:



The traitors were:
thelolswat was Signora Sunshine the Head of Personnel and survived

Signora Sunshine was part of Nanotrasen Internal Affairs.
(used 18 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Prevent Kat-Khrisk, the Quartermaster, from escaping alive. Success!
Objective #2: Assassinate Anne May, the Scientist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

verifyvenuzy was Bryan Kreamer the Chemist and had their body destroyed

Bryan Kreamer was in legal trouble.
(used 19 TC) [Holoparasites (27% off!)
13 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Check local laws for legality in region.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Assassinate Anne May, the Scientist. Success!
Objective #2: Assassinate Signora Sunshine, the Head of Personnel. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

enterthejake was Transcends-The-Flesh the Atmospheric Technician and survived

Transcends-The-Flesh was a Champion of Evil!
(used 19 TC) [Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.
]
[MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[SyndEye Program
1 TC
A data disk containing a unique PC app that allows you to watch cameras and track crewmembers.
]
[Briefcase Launchpad (50% off!)
3 TC
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it. Normally costs 6 TC. All sales final. Check local laws for legality in region.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: But what If everyone....suddenly EXPLODED?
Objective #2: Die a glorious death. Fail.
The traitor has failed!


The code phrases were: Security Officer, teleporters
The code responses were: Greyson Meyers, organs, werewolves
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23811 credits collected by crew this shift.
An average of 680.314 credits were collected.
The most affluent crew member at shift end was Kat-Khrisk with 1750 cr!