Round ID: 252529
    Map: MetaStation
    Shift Duration: 2 hours and 51 minutes and 9.2 seconds
    Station Integrity: 94.8%
    Total Population: 22

    Evacuation Rate: 7 (31.8%)
    (on emergency shuttle): 6 (27.3%)
    Survival Rate: 18 (81.8%)
    First Death: Crams-The-Crayons, Assistant, at Medbay Treatment Center (83,103,2). Damage taken: 40.1/0/0/173.
    Threat level: 32
    Threat left: 2
    Executed rules:
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Engineering Cyborg-166 (Played by: infamous626) survived as an AI-less borg! Its laws were:
0: Only Flip Woodwork and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Engineering Cyborg-198 (Played by: blardofjard) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Cyborg-905 (Played by: archie700) survived as an AI-less borg! Its laws were:
0: Only Mia Melanie and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
North BioTek Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the North BioTek Operatives!

The syndicate operatives were:

(Syndicates used 36 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
The traitors were:
neverdawned was Reiza Nak the Paramedic and survived

Reiza Nak was a corporate climber.
(used 10 TC) [Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Destroy Moon, the experimental AI. Success!
Objective #2: Steal an ablative trenchcoat Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

aaaa1023 was Alivia King the Assistant and survived

Alivia King was an employee from Donk Corporation.
(used 20 TC) [Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate Ro Land, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Dillon Clark, unattractive, dark gods, quiet, pipes
The code responses were: atmospherics, white, goodness, ninjas, Quartermaster
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 29180 credits collected by crew this shift.
An average of 1326.36 credits were collected.
The most affluent crew member at shift end was Reed Fiddler with 2659 cr!