Round ID: 252486
    Map: Catwalk Station
    Shift Duration: 37 minutes and 51.8 seconds
    Station Integrity: Destroyed
    Total Population: 48
    Survival Rate: 24 (50%)
    First Death: Melda Rachel, Roboticist, at Robotics (132,95,2). Damage taken: 0/0/0/0.
    Threat level: 87
    Threat left: 2
    Executed rules:
        Roundstart - Changelings: -15 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -30 threat
        Roundstart - Spies: -10 threat
        Roundstart - Blood Brothers: -10 threat
MothOS (Played by: ashlightweaver)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Default Cyborg-311 (Played by: froboot) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Blood Brothers of Nirvana & White:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Prevent Ivy Aries, the Station Engineer, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Nirvana & White have failed!
Oneal Operatives:
Total Annihilation!
Oneal operatives destroyed Tenebris Platform LXIX but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!

The syndicate operatives were:

(Syndicates used 345 TC) [Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x3]
[7mm (Armor Penetrating) Box Magazine (L6 SAW)
4 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
x3]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Mauler Exosuit (13% off!)
87 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. Use only as directed.
]
[Mech Support Kit Bag
4 TC
A duffel bag containing ammo for four full reloads of the scattershot carbine which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Full Syndicate Surgery Medkit
3 TC
The Syndicate surgery medkit is a toolkit containing all surgery tools, surgical drapes, a syringe, and some sedatives.
]
[Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
]
[.50 BMG Marksman Magazine (AMSR) (40% off!)
3 TC
A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound... Normally costs 5 TC. All sales final. Void where prohibited.
]
[.50 BMG Disruptor Magazine (AMSR)
2 TC
A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. Put your enemies and their alarm clock to sleep today!
]
[.50 BMG Magazine (AMSR)
2 TC
An additional standard 6-round magazine for use with .50 sniper rifles.
x5]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
]
[Hypnotic Grenade (25% off!)
9 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers. Normally costs 12 TC. All sales final. For recreational use only.
]
[Syndicate Jaws of Life (25% off!)
3 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
CentCom Officials:
The members were:

Team had following objectives:
Objective #1: Improve the morale of Tenebris Platform LXIX Success!
The CentCom Officials was successful!
The changelings were:
lobito was Alice Catpill the Cargo Technician and had their body destroyed
Genomes Extracted: 7

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Prevent Monty Elliot, the Cargo Technician, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Monty Elliot, the Cargo Technician while wearing their identification card. Fail.
The changeling has failed.

The spies were:
trexter555 was Kraven Lockharte the Botanist and died
- They completed 4 bounties.
- They received the following rewards: Chameleon Projector, Stealth Belt, MODsuit Chameleon Module and Chameleon Kit
Objective #1: Halt the station's efforts to make an important decision.
Objective #2: Protect Bartholomew Davis, the Shaft Miner.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

Chowder McArthor was Natalie Holderman the Chief Engineer and survived
- They completed 5 bounties.
- They received the following rewards: Butcher's Meat Hook, Stealth Belt, Energy Sword, Simian Agent Supplies and Reviver Implant
Objective #1: Ensure Service is free by the end of the shift.
Objective #2: Cause a station evacuation.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

Stoiclife was Monty Elliot the Cargo Technician and died
- They completed 0 bounties.
Objective #1: Protect the station's efforts to solve a crime.
Objective #2: Ensure no litterers leave the station.
Objective #3: Ensure no moles succeed in their objectives.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
thelolswat was Signora Sunshine the Quartermaster and survived

Signora Sunshine was a specialist from Cybersun Industries.
(used 19 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
]


Objective #1: Assassinate Zara Nirvana, the Atmospheric Technician. Success!
Objective #2: Prevent Naen Nocturnae, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

noxvs was Cardea Stahl the Roboticist and died

Cardea Stahl was a specialist from Cybersun Industries.
(used 3 TC) [Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
]


Objective #1: Assassinate Chang 'Mr. Chang' Moert, the Assistant. Fail.
Objective #2: Steal an ablative trenchcoat Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

lokuthewise was Chang 'Mr. Chang' Moert the Assistant and survived

Chang 'Mr. Chang' Moert was a specialist from Cybersun Industries.
(used 20 TC) [Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
x3]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Assassinate Korol Konets, the Cook. Success!
Objective #2: Prevent Mia Melanie, the Security Officer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: weird, sugarcane, Curator, xenos
The code responses were: margaritas, candles
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 27171 credits collected by crew this shift.
An average of 566.062 credits were collected.
The most affluent crew member at shift end was Signora Sunshine with 5950 cr!