Round ID:
252429 Map:
NebulaStation Shift Duration:
34 minutes and 32.8 seconds Station Integrity:
99.3% Total Population:
47 Evacuation Rate:
18 (38.3%) (on emergency shuttle):
18 (38.3%) Survival Rate:
38 (80.9%) First Death:
Holden Karr, Geneticist, at Space (196,129,11). Damage taken: 92/9/0/114.367. Their last words were: "Fucking war ops 2 shifts in a row...." Threat level: 81
Threat left: 0
Executed rules:
Roundstart -
Blood Brothers: -10 threat
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Heretics: -15 threat
Roundstart -
Spies: -10 threat
Theseus (Played by: TagGamerGame2)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: People who are idenifyied by the Nanostream as Nuke operatives are not human
5: Nuclear Operatives are not human
Total law changes: 2
Theseus's minions were:
ATLED - 411 (Played by: Wasaws),
Ted Metek (Played by: bisar)
Crew Major Victory!The Research Staff has saved the disk and stopped the SequelOps Operatives!- stiix was Slow Ride SequelOps the Nuclear Operative and had their body destroyed
- Scott17 was Guy SequelOps the Nuclear Operative and survived
- troverisinsane was Grime SequelOps the Nuclear Operative and survived
- Cultist of Pupcup was Inspector SequelOps and had their body destroyed
- xzero314 was Clarity the AI and had their body destroyed
- TheDuffelbag was Penance SequelOps and had their body destroyed
(Syndicates used 264 TC)
[
Pre-Loaded Syndicate Intellicard (25% off!)
9 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity... Normally costs 12 TC. All sales final. Keep away from fire or flames.][
Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. As seen on TV.][
Poison Kit (83% off!)
1 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application. Normally costs 6 TC. All sales final. Contains small parts.][
Operative Reinforcements (25% off!)
26 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 35 TC. All sales final. Check local laws for legality in region.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.x2][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Chameleon Projector (28% off!)
5 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. As seen on TV.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Syndicate AI Upgrade
4 TC
...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.][
Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.][
Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x10][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Chameleon Projector (28% off!)
5 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. As seen on TV.][
Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. As seen on TV.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
.50 BMG Magazine (AMSR)
2 TC
An additional standard 6-round magazine for use with .50 sniper rifles.x3] foux0 was Melda Rachel the Assistant and survived
Sacrifices Made: 2
The heretic's sacrifice targets were: Luigi Caruso, Mia Melanie, Paget Barrett, Mira 'Punished' Chekov and Mike Haddad.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Mark of Ash, Ashen Eyes, Smile of the moon, Ritual of Knowledge, Volcano Blast, Mask of Madness and Fiery Blade
castone001 was Samantha Clownelius the Clown and survived
Objective #1: Spend 2 minutes around Cardea Stahl while they're alive. Fail.
Objective #2: Take a photo of Cardea Stahl while they're alive, and keep it in your bag. Fail.
Objective #3: Murder John Radic, Cardea Stahl's coworker. Success!
Objective #4: Murder Cardea Stahl, the Roboticist. Fail.
The Obsessed spent a total of 32 seconds being near Cardea Stahl!
The Obsessed has failed!
y0sh1m4s73r was Plays-Stupid-Games the Chaplain and died
- They completed 0 bounties.
Objective #1: Don't even get a chance to do anything because war ops.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
bowek was Simon Overstreet the Assistant and survived
- They completed 4 bounties.
- They received the following rewards: Bolt-Action Rifle, Bananium Energy Shield, Double-Bladed Energy Sword and Thermal Eyes
Objective #1: Free the station's AI from its laws.
Objective #2: Ensure all traitors succeed in their objectives.
Objective #3: Stay alive off station. Do not go to CentCom. Fail.
iamcooldan was Bartholomew Davis the Shaft Miner and died
- They completed 1 bounties.
- They received the following rewards: Syndicate Minibomb
Objective #1: Halt the station's public gatherings.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
- Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 10722 credits collected by crew this shift.
An average of 228.128 credits were collected.
The most affluent crew member at shift end was Don Mann with 629 cr!