Round ID:
252393 Map:
MetaStation Shift Duration:
36 minutes and 50.1 seconds Station Integrity:
98.8% Total Population:
57 Evacuation Rate:
32 (56.1%) (on emergency shuttle):
30 (52.6%) Survival Rate:
35 (61.4%) First Death:
Aubrey Williams, Scientist, at Research Director's Office (131,94,2). Damage taken: 0/200/0/0. Threat level: 93
Threat left: 3
Executed rules:
Roundstart -
Changelings: -15 threat
Roundstart -
Blood Brothers: -10 threat
Roundstart -
Spies: -15 threat
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Heretics: -15 threat
Midround -
Obsessed: -5 threat
Latejoin -
Heretic Smuggler: -10 threat
Shrimp.OS (Played by: glitchythenerd)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Shrimp.OS's minions were:
B.R.A.P. (Played by: mimepride),
Beeper Booper (Played by: nexusleader),
Zero-Armed Bandit (Played by: zkxs)
Crew Major Victory!The Research Staff has saved the disk and killed the War Enjoyers Operatives- trexter555 was Morbino War Enjoyers the Nuclear Operative and had their body destroyed
- monoman335 was Simmons War Enjoyers the Nuclear Operative and had their body destroyed
- ozatlas was Carp War Enjoyers the Nuclear Operative and had their body destroyed
- coffeedragon16 was Martyr War Enjoyers the Nuclear Operative and had their body destroyed
(Syndicates used 412 TC)
[
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Void where prohibited.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.x2][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Syndicate Revolver Case (Moderate) (28% off!)
10 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357. Normally costs 14 TC. All sales final. Contains small parts.][
.357 Speed Loader (Revolver)
2 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Unlike field agents, operatives get a premium price for their speedloaders!x5][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.][
MODsuit Night Visor Module
2 TC
A visor for a MODsuit. Lets you see clearer in the dark.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Ansem Pistol Case (Easy/Spare)
8 TC
A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors. Comes with three spare magazines.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
12g Flechette Shells (Bulldog)
2 TC
An alternative 8-round flechette magazine for use in the Bulldog shotgun. Getting stopped by armor? Why not flechette? Turn meat and kevlar to tatters!][
12g Slug Drum (Bulldog)
2 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Energy Sword (83% off!)
1 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. As seen on TV.][
Mauler Exosuit (13% off!)
87 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Void where prohibited.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. As seen on TV.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Syndicate Medical Cyborg (25% off!)
26 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Energy Sword (83% off!)
1 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. As seen on TV.][
MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. As seen on TV.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.][
Syndicate Combat Medic Kit (25% off!)
3 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. As seen on TV.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x5][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.] The blood brothers were:
- keykitty was Aubrey Williams the Scientist and died
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Fail.Objective #2: Assassinate Simon Overstreet, the Assistant.
Fail.Objective #3: Steal any set of secret documents of any organization
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Williams's Isolated Intifada have failed! mrhatpng was Rusty Leech the Medical Doctor and survived as Simmons War Enjoyers
Genomes Extracted: 7
Objective #1: Extract 7 compatible genomes. Success!
Objective #2: Steal the hypospray Fail.
Objective #3: Assassinate Friedrich Von Luetke, the Quartermaster. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.
bisar was Chip Parker the Assistant and died as Gary Smail
Genomes Extracted: 3
Objective #1: I am not crazy. I know he swapped his face. He orchestrated it! GREYTIDE TED!
Objective #2: Escape on the shuttle or an escape pod with the identity of Slade Darksteel, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.
tostah was Zara Nirvana the Roboticist and had their body destroyed
Sacrifices Made: 1
The heretic's sacrifice targets were: Friedrich Von Luetke, Jeff Gaiman, Aubrey Williams, Jimmy Holiday and Slade Darksteel.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Moonlight Troupe, Grasp of Lunacy, Smile of the moon, Mark of Moon, Ashen Eyes and Ashen Passage
kuriketto was Anne May the Atmospheric Technician and survived
Sacrifices Made: 2
The heretic's sacrifice targets were: Signora Sunshine, Li Wei, Landon Harris, Syndicate Operative and Ru-Geem.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Void Cloak, Mark of Void, Ritual of Knowledge, Void Conduit, Void Phase and Blood Siphon
unanoxa was Jameson Sullivan the Bitrunner and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Friedrich Von Luetke, Li Wei, Water Ermine, Plays-Stupid-Games and Jimmy Little.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome and Heartbeat of the Mansus
stoiclife was Monty Elliot the Assistant and survived
- They completed 0 bounties.
Objective #1: Take hostages of high value crewmembers and demand a ransom.
Objective #2: Ensure Medical is demolished by the end of the shift.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
winkodi was Crush Coldsmith the Station Engineer and survived
- They completed 4 bounties.
- They received the following rewards: Reviver Implant, Bulldog Shotgun, Syndicate Revolver and Toy Machine Gun
Objective #1: Help the station succeed in its mech constructions.
Objective #2: Ensure at least some agents leave the shift tranquil.
Objective #3: Protect the station's communications.
Objective #4: Stay alive off station. Do not go to CentCom. Fail.
vader4hire was Everywhere At The End Of Mime the Mime and died
- They completed 1 bounties.
- They received the following rewards: Surplus Pinpointer
Objective #1: Steal as many public supplies as you can.
Objective #2: Ensure at least some agents flee the station clean.
Objective #3: Die a glorious death. Success!
thranos was Syndicate Operative the Clown and died
- They completed 0 bounties.
Objective #1: Sabotage the station's power grid or engine.
Objective #2: Ensure no fanatics leave the station better than expected.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 6 customers and made 120 credits.
In total, they earned 120 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 30040 credits collected by crew this shift.
An average of 527.018 credits were collected.
The most affluent crew member at shift end was Slade Darksteel with 5842 cr!