Round ID: 252327
    Map: Tramstation
    Shift Duration: 37 minutes and 27.1 seconds
    Station Integrity: Destroyed
    Total Population: 48

    Evacuation Rate: 11 (22.9%)
    (on emergency shuttle): 7 (14.6%)
    Survival Rate: 12 (25%)
    First Death: Spencer Wood as Unknown, Chaplain, at Medbay Treatment Center (126,101,3). Damage taken: 124.8/0/0/82.3.
    Threat level: 83
    Threat left: 23
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Heretics: -15 threat
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Traitors: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Septimus (Played by: baronobeefdip)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: NUCLEAR OPERATIVES ARE NOT HUMAN
Total law changes: 1

Zero-Armed Bandit (Played by: zkxs) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Kraven Lockharte and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-707 (Played by: cultistofpupcup) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Blood Brothers of Operative & Barrels:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal a hand teleporter Fail.
Objective #3: Steal a functional AI Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Operative & Barrels have failed!
Science-Believers Operatives:
Total Annihilation!
Science-Believers operatives destroyed Extraplanetary Depot 53 but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!

The syndicate operatives were:

(Syndicates used 266 TC) [Dark Gygax Exosuit (13% off!)
52 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters. Normally costs 60 TC. All sales final. Keep away from fire or flames.
]
[Pre-Loaded Syndicate Intellicard (25% off!)
9 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity... Normally costs 12 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[CQC Equipment Case (Very Hard) (28% off!)
10 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Anti-Materiel Sniper Rifle Briefcase (Hard) (77% off!)
4 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie. Normally costs 18 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
x2]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[.50 BMG Surplus Magazine Box (AMSR)
7 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.
]
[Dark Gygax Exosuit (13% off!)
52 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters. Normally costs 60 TC. All sales final. Keep away from fire or flames.
]
[Lopez's Access Card
5 TC
Hungry? So is everyone in Firebase Balthazord. Lopez is a great cook, don't get me wrong, but he's stubborn when it comes to the meal plans. Sometimes you just want to pig out. Listen, don't tell anyone, ok? I picked this out of his pocket during this morning's briefing. He's been looking for it since. Take it, get into the fridge, and cook up whatever you need before he gets back. And remember: DON'T TELL ANYONE! -M.T
]
[Mech Support Kit Bag
4 TC
A duffel bag containing ammo for four full reloads of the scattershot carbine which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Mauler Ammo Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[CQC Equipment Case (Very Hard) (28% off!)
10 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Microbomb Implant (50% off!)
1 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however. Normally costs 2 TC. All sales final. Not recommended for children.
]
The Heretics were:
thewrench was Sefano Gravatas the Medical Doctor and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Kether J. Mavet, Jimmy Little, Elysius Uruma, Spencer Wood and Samantha Cornelius.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus and Glimmer of Winter

bowek was Simon Overstreet the Cargo Technician and had their body destroyed
Sacrifices Made: 0
The heretic's sacrifice targets were: Kraven Lockharte, Kevin 'Oops' McFall, Bartholomew Davis, Willard Barrels and Eugine Adrian Hynes.
Objective #1: Research at least 22 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Void Cloak, Aristocrat's Way, Mark of Flesh, Ritual of Knowledge and Knitting of Flesh

The hypnotized victims were:
tyaper was Smoke Brandenburg the Assistant and died
Objective #1: GET READY! Success!
The Hypnotized Victim was successful!

The traitors were:
redbert was Elysius Uruma the Medical Doctor and died

Elysius Uruma was a Gorlex Marauder.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
x2]


Objective #1: Assassinate Jeff Gaiman, the Security Officer. Success!
Objective #2: Assassinate Breaks-The-Windows, the Assistant. Success!
Objective #3: Die a glorious death. Success!
The traitor was successful!

luciamo was Dabbin Blackbeard the Bartender and died

Dabbin Blackbeard was part of Nanotrasen Internal Affairs.
(used 4 TC) [Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]


Objective #1: Stress test new combat drinks against nukies
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: pretzels, Geneticist, aliens
The code responses were: Bartender, pepper, cowboys
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20694 credits collected by crew this shift.
An average of 431.125 credits were collected.
The most affluent crew member at shift end was Kraven Lockharte with 950 cr!