Round ID: 252191
    Map: NebulaStation
    Shift Duration: 1 hour and 3 minutes and 53.9 seconds
    Station Integrity: 97.2%
    Total Population: 55

    Evacuation Rate: 9 (16.4%)
    (on emergency shuttle): 9 (16.4%)
    Survival Rate: 41 (74.5%)
    First Death: Cruz Howe, Assistant, at Diner (80,142,3). Damage taken: 110/0/0/0.
    Threat level: 97
    Threat left: 12
    Executed rules:
        Roundstart - Blood Cult: -20 threat
        Roundstart - Traitors: -20 threat
        Roundstart - Spies: -10 threat
        Roundstart - Blood Brothers: -10 threat
        Midround - Voidwalker: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Revenant: -5 threat
        Midround - Blob Infection: -10 threat
Theseus (Played by: taggamergame2)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Theseus's minions were:
Glorified Toaster With Legs (Played by: JackMoloney) (Deactivated)
The Blood Brothers of Kat-Khrisk & Banks:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Destroy Theseus, the experimental AI. Success!
Objective #3: Assassinate Dabbin Blackbeard, the Prisoner. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Kat-Khrisk & Banks have failed!
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Science Break Room, The Prison Work Room and the Prisoner Education Chamber - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The other antagonists were:
y0sh1m4s73r was Vai the Voidwalker and had their body destroyed
Objective #1: Show them the beauty of the void. Drag them into the cosmic abyss, then impart the truth of the void unto them. Seek to enlighten, not destroy. Fail.
The Voidwalker has failed!

davethwave was Cometknot the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

davethwave was revenant (172) the Revenant and had their body destroyed
Objective #1: Absorb 576 points of essence from humans. Fail.
Objective #2: Make the captain as miserable as possible. Success!
The Revenant has failed!

The traitors were:
ambush6838 was Has-No-Pigment the Atmospheric Technician and had their body destroyed

Has-No-Pigment was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Steal a functional AI Fail.
Objective #2: Steal the station blueprints Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ashlightweaver was Ash Lightweaver the Station Engineer and survived as Harvester (611)

Ash Lightweaver was a Gorlex Marauder.
(used 54 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.
]
[Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful. Often used by agents to protect themselves against foes who rely on magic while it's held. Though, it can be used to heal and harm other people with decent effectiveness much like a regular bible. Can also be used in-hand to 'claim' it, granting you priest-like abilities -- no training required!
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Contract Reroll
0 TC
(Surplus)
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
x2]
[MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]


Objective #1: Assassinate Anne May, the Scientist. Fail.
Objective #2: Assassinate Simon Overstreet, the Assistant. Fail.
Objective #3: Die a glorious death. Fail.
Completed 3 contracts for a total of 18 TC!

The traitor has failed!

thebiblemelts was Xemo the Janitor and died

Xemo was an employee from Donk Corporation.
(used 20 TC) [Binary Translator Key (80% off!)
1 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions. Normally costs 5 TC. All sales final. Use only as directed.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Contractor Baton
7 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]


Objective #1: Steal the warden's personal compact shotgun Fail.
Objective #2: Destroy Theseus, the experimental AI. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Chemist, evil
The code responses were: Briana Nash, medbay storage, mesons
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 35737 credits collected by crew this shift.
An average of 649.764 credits were collected.
The most affluent crew member at shift end was Vanadium XXIX with 1305 cr!